On 08/08/2012 01:34 AM, Tapani Pälli wrote: > Patch changes i915 and i965 drivers to use fixed function version of > meta clear when running on ES 1.1. This fixes rendering errors seen with > Google Maps, Angry Birds and Gallery3D on Android platform. > > Change 88128516d43be5d25288ff5b64db63cda83c04b3 exposes all extensions > internally to be available independent of GL flavour, therefore check > against ARB_fragment_shader does not work. Alternatively intel_extensions.c > could be modified to enable/disable extension set based on version. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/mesa/drivers/dri/i915/intel_clear.c | 6 +++--- > src/mesa/drivers/dri/i965/brw_clear.c | 7 ++++++- > 2 files changed, 9 insertions(+), 4 deletions(-)
> diff --git a/src/mesa/drivers/dri/i915/intel_clear.c > b/src/mesa/drivers/dri/i915/intel_clear.c > index 96d9c8f..49ee2e9 100644 > --- a/src/mesa/drivers/dri/i915/intel_clear.c > +++ b/src/mesa/drivers/dri/i915/intel_clear.c > @@ -179,10 +179,10 @@ intelClear(struct gl_context *ctx, GLbitfield mask) > > if (tri_mask) { > debug_mask("tri", tri_mask); > - if (ctx->Extensions.ARB_fragment_shader) > - _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); > - else > + if (ctx->Version == 11) I would prefer to see: if (ctx->API == API_OPENGLES) > _mesa_meta_Clear(&intel->ctx, tri_mask); > + else > + _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); > } > } > > diff --git a/src/mesa/drivers/dri/i965/brw_clear.c > b/src/mesa/drivers/dri/i965/brw_clear.c > index 31c2e45..42670fe 100644 > --- a/src/mesa/drivers/dri/i965/brw_clear.c > +++ b/src/mesa/drivers/dri/i965/brw_clear.c > @@ -226,7 +226,12 @@ brw_clear(struct gl_context *ctx, GLbitfield mask) > if (tri_mask) { > debug_mask("tri", tri_mask); > mask &= ~tri_mask; > - _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); > + > + if(ctx->Version == 11) { Ditto. > + _mesa_meta_Clear(&intel->ctx, tri_mask); > + } else { > + _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); > + } > } > > /* Any strange buffers get passed off to swrast */ > I'm not sure that we want to go back to using _mesa_meta_Clear...we want to be able to use GLSL internally, even on ES 1.x---we just can't expose the API to the user. I did some analysis about why glsl_Clear breaks on ES1 here: https://bugs.freedesktop.org/show_bug.cgi?id=50333 That said, this is a small patch that gets things working in the meantime, so with the Version => API changes, you can add: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50333 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev