Kenneth Graunke <[email protected]> writes: > Commit f0cecd43d6b6d moved the VUE map computation to be only once, at > VS compile time. However, it did so in slightly the wrong place: it > made the one call to brw_vue_compute_map happen right before the > allocation of dummy slots for replaced point sprite coordinates, causing > a different VUE map to be generated (at least on Ironlake). > > Fixes a regression in Piglit's point-sprite test on Ironlake.
This had been on my list to look at, thanks for getting to it first. Reviewed-by: Eric Anholt <[email protected]>
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