On Tue, Jul 31, 2012 at 10:53:11AM -0700, Kenneth Graunke wrote: > On 07/31/2012 08:41 AM, Eric Anholt wrote: > > Kenneth Graunke <kenn...@whitecape.org> writes: > > > >> This reverts commit e72f20641a6ea7875b6021aac13e778ada3b3d50. > >> > >> The commit has two problems: > >> - The commit message itself quotes language from the GLSL ES 1.00 > >> specification that indicates that it /does/ support the invariant(all) > >> pragma. This appears to be the opposite of what the commit actually > >> does. > >> - The check is wrong: state->Const.GLSL_100ES is set if the driver > >> supports GLSL ES 1.00, but doesn't mean that the language version > >> being parsed actually /is/ ES. state->language_version == 100 is the > >> right way to do that. > >> > >> Cc: Oliver McFadden <oliver.mcfad...@linux.intel.com> > >> Cc: Eric Anholt <e...@anholt.net> > >> --- > >> src/glsl/glsl_parser.yy | 2 +- > >> 1 file changed, 1 insertion(+), 1 deletion(-) > >> > >> Am I just missing something here? I read through the commit several times > >> trying to figure out what it was trying to do...it really seems to claim > >> #pragma invariant(all) is NOT supported, while quoting spec text that > >> explicitly says it IS supported. I'm confused. > > > > Huh? While the usage of Const is definitely wrong and I should have > > caught it, the commit was trying to make the error no longer occur when > > compiling an ES shader, and the logic looks reasonable for that. > > Oh! I completely read this backwards...sorry. Knew I was missing > something. > > The thing that confused me was the subject line: > glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00" > > which I interpreted as a claim that invariant(all) /isn't/ supported in > ES...but it's not. It's actually a cut and paste of the warning the > GLSL compiler printed but which the patch removed for ES. > > I've pushed a different patch instead, one which changes the logic to: > > if (state->language_version == 110) { > ...emit "pragma not supported" warning... > } else { > ...actually do it > } > > Sorry for the trouble.
Oops. I'm sorry for the trouble here, at least it has now been reverted and corrected. Once again my apologies! -- Oliver McFadden. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev