Remove the check for pixel transfer ops. If any RGB/depth scale/bias is in effect, it'll be applied in the glTexImage step.
If drawing stencil pixels we need to disable pixel transfer so that alpha scale/bias are not applied to the stencil data. These issues were spotted by Roland. Fixes Blender performance issues reported in http://bugs.freedesktop.org/show_bug.cgi?id=47375 Tested-by: Barto <mister.free...@laposte.net> --- src/mesa/drivers/common/meta.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 82bbbf3..bef648e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2253,8 +2253,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, * Determine if we can do the glDrawPixels with texture mapping. */ fallback = GL_FALSE; - if (ctx->_ImageTransferState || - ctx->Fog.Enabled) { + if (ctx->Fog.Enabled) { fallback = GL_TRUE; } @@ -2290,7 +2289,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, metaExtraSave = (MESA_META_COLOR_MASK | MESA_META_DEPTH_TEST | MESA_META_SHADER | - MESA_META_STENCIL_TEST); + MESA_META_STENCIL_TEST | + MESA_META_PIXEL_TRANSFER); } else { fallback = GL_TRUE; -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev