https://bugs.freedesktop.org/show_bug.cgi?id=47375
--- Comment #38 from Barto <mister.free...@laposte.net> 2012-07-26 22:33:11 PDT --- (In reply to comment #37) > Try setting the RADEON_DEBUG env var to "fall". Ex: export RADEON_DEBUG=fall > then run blender. It should print a message to stdout/err when a software > fallback is hit. That should give some clue. > > If it's just glDrawPixels we could try to just map the region that'll be > touched by the glDrawPixels to try to speed things up. I did the "export RADEON_DEBUG=fall" but I see no messages related to software fallback when I run blender, there is only this error message already seen before : Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev