Olivier Galibert <galib...@pobox.com> writes: > Previous code only selected two side in pure fixed-function setups. > This version also activates it when needed with shaders programs. > > Signed-off-by: Olivier Galibert <galib...@pobox.com> > --- > src/mesa/drivers/dri/i965/brw_sf.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_sf.c > b/src/mesa/drivers/dri/i965/brw_sf.c > index 23a874a..791210f 100644 > --- a/src/mesa/drivers/dri/i965/brw_sf.c > +++ b/src/mesa/drivers/dri/i965/brw_sf.c > @@ -192,7 +192,7 @@ brw_upload_sf_prog(struct brw_context *brw) > > /* _NEW_LIGHT */ > key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); > - key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide); > + key.do_twoside_color = ctx->VertexProgram._TwoSideEnabled;
ctx->VertexProgram._TwoSideEnabled is also changed when _NEW_PROGRAM is set, so that should be noted in the _NEW_LIGHT comment above and included in brw_sf_prog.dirty.mesa.
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