Paul Berry <stereotype...@gmail.com> writes: > The sendc instruction causes the fragment shader thread to wait for > any dependent threads (i.e. threads rendering to overlapping pixels) > to complete before sending the message. We need to use sendc on the > first render target write in order to guarantee that fragment shader > outputs are written to the render target in the correct order.
Reviewed-by: Eric Anholt <e...@anholt.net>
pgpc7ol6waYaH.pgp
Description: PGP signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev