On 07/21/2012 05:36 PM, Chad Versace wrote:
This turns on window system multisampling.
No Piglit regressions on Ivybridge.
Tested with `glxgears -samples 1`.
Passes 53/70 of oglconform's winsys multisample tests. The failing tests
mostly consist of those that call glDrawPixels on the depth and stencil
buffer (which fail due to a swrast fallback) or do fancy things with the
msaa alpha enums.
CC: Eric Anholt <e...@anholt.net>
CC: Ian Romanick <i...@freedesktop.org>
Signed-off-by: Chad Versace <chad.vers...@linux.intel.com>
---
src/mesa/drivers/dri/intel/intel_screen.c | 44 +++++++++++++++++++++++++++++--
1 file changed, 42 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c
b/src/mesa/drivers/dri/intel/intel_screen.c
index 61daea7..420901e 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -866,14 +866,54 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
GLX_SWAP_UNDEFINED_OML, GLX_NONE, GLX_SWAP_COPY_OML,
};
- static const uint8_t msaa_samples[] = {0};
+ static const uint8_t msaa_samples[] = {0, 4};
+
+ struct intel_screen *screen = dri_screen->driverPrivate;
+
+ int num_msaa_modes;
+ if (screen->gen >= 6)
+ num_msaa_modes = 2;
+ else
+ num_msaa_modes = 1;
/* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
* buffer that has a different number of bits per pixel than the color
* buffer. This isn't yet supported here.
*/
struct config_params params[] = {
- /* Configs without accumulation buffer. */
+ /* Multisample configs. */
The new configs should go at the end. This is to maintain the numbering
that I mentioned in the previous patch.
+ {
+ .color_format = GL_RGB,
+ .color_type = GL_UNSIGNED_SHORT_5_6_5,
+ .depth_sizes = {0, 16},
+ .stencil_sizes = {0, 0},
+ .num_depth_stencil_sizes = 2,
+ .num_back_buffer_modes = 1,
+ .num_msaa_modes = num_msaa_modes,
+ .enable_accum = false,
+ },
+ {
+ .color_format = GL_BGR,
+ .color_type = GL_UNSIGNED_INT_8_8_8_8_REV,
+ .depth_sizes = {0, 24},
+ .stencil_sizes = {0, 8},
It occurs to me that there is some advantage in advertising 24/0 formats
on GPUs that require the use of separate stencil. On these GPUs we
allocate a giant (32-bits per pixel!) stencil buffer that the
application is never going to use.
Of course, adding these in a sensible way will ruin the config
numbering. Alas.
+ .num_depth_stencil_sizes = 2,
+ .num_back_buffer_modes = 1,
+ .num_msaa_modes = num_msaa_modes,
+ .enable_accum = false,
+ },
+ {
+ .color_format = GL_BGRA,
+ .color_type = GL_UNSIGNED_INT_8_8_8_8_REV,
+ .depth_sizes = {0, 24},
+ .stencil_sizes = {0, 8},
+ .num_depth_stencil_sizes = 2,
+ .num_back_buffer_modes = 1,
+ .num_msaa_modes = num_msaa_modes,
+ .enable_accum = false,
+ },
+
+ /* Single sample configs. */
{
.color_format = GL_RGB,
.color_type = GL_UNSIGNED_SHORT_5_6_5,
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev