hello, i needed to create my own d3d11 binary shaders (without using microsoft compiler) so i reverse engineered the hashing they use.
while i was looking in the internet for info i found some mentions that related the mesa project with d3d1x binary shaders (i dont remember how exactly). so i thought someone here may be interested in the shader hashing method too. thus i decided to post it here, hoping it will be helpful to someone :)
dx11-shader-hash.c
Description: Binary data
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