hello,

i needed to create my own d3d11 binary shaders (without using microsoft 
compiler) so i reverse engineered the hashing they use.

while i was looking in the internet for info i found some mentions that related 
the mesa project with d3d1x binary shaders (i dont remember how exactly).
so i thought someone here may be interested in the shader hashing method too.
thus i decided to post it here, hoping it will be helpful to someone :)

Attachment: dx11-shader-hash.c
Description: Binary data

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