Ian Romanick <i...@freedesktop.org> writes:

> On 07/02/2012 05:38 PM, Eric Anholt wrote:
>> At this point in the linking, we've totally lost track of the struct
>> gl_uniform_buffer that this pointed to in the original unlinked
>> shader, so we do a nasty n^2 walk to find it the new one based on the
>> variable name.
>>
>> Note that these point into the shader's list of gl_uniform_buffers,
>> not the linked program's.
>
> And this works when a shader is linked to multiple programs because it's 
> the copy of the original shader.  Right?

Yeah, it's the linked shader, not the original shader.

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