On Don, 2012-07-19 at 21:09 +0200, Lucas Stach wrote: 
> Someone tried to be clever and "optimized" add_vertex_data2() to just use
> two points for the texture coordinates and then reuse individual
> components. Sadly this is not how matrix multiplication works.
> 
> Fixes rendercheck -t tmcoords
> 
> Signed-off-by: Lucas Stach <d...@lynxeye.de>

Pushed, thanks.


-- 
Earthling Michel Dänzer           |                   http://www.amd.com
Libre software enthusiast         |          Debian, X and DRI developer
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