On Don, 2012-07-19 at 21:09 +0200, Lucas Stach wrote: > Someone tried to be clever and "optimized" add_vertex_data2() to just use > two points for the texture coordinates and then reuse individual > components. Sadly this is not how matrix multiplication works. > > Fixes rendercheck -t tmcoords > > Signed-off-by: Lucas Stach <d...@lynxeye.de>
Pushed, thanks. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev