On Thu, Jul 12, 2012 at 10:43 AM, Paul Berry <stereotype...@gmail.com> wrote: > When downsampling an integer-format buffer on Gen7, we need to use the > "avg" instruction rather than the "add" instruction, to ensure that we > don't overflow the range of 32-bit integers. Also, we need to use the > proper register type (BRW_REGISTER_TYPE_D or BRW_REGISTER_TYPE_UD) for > intermediate color data and for writing to the render target. > > Note: this patch causes blorp to use the proper register type for all > operations (downsampling, upsampling, and ordinary blits). Strictly > speaking, this is only necessary for downsampling, because the other > operations exclusively use MOV instructions on the color data. But > it's simpler to use the proper register type in all cases. > --- > src/mesa/drivers/dri/i965/brw_blorp.h | 5 ++ > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 61 > +++++++++++++++++++++----- > 2 files changed, 55 insertions(+), 11 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h > b/src/mesa/drivers/dri/i965/brw_blorp.h > index 053eef7..9af492d 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp.h > +++ b/src/mesa/drivers/dri/i965/brw_blorp.h > @@ -223,6 +223,11 @@ struct brw_blorp_blit_prog_key > /* Actual MSAA layout used by the destination image. */ > intel_msaa_layout dst_layout; > > + /* Type of the data to be read from the texture (one of > + * BRW_REGISTER_TYPE_{UD,D,F}). > + */ > + unsigned texture_data_type; > + > /* True if the source image is W tiled. If true, the surface state for > the > * source image must be configured as Y tiled, and tex_samples must be 0. > */ > diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > index 74ae52d..32fd48e 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > @@ -696,7 +696,9 @@ brw_blorp_blit_program::alloc_regs() > alloc_push_const_regs(reg); > reg += BRW_BLORP_NUM_PUSH_CONST_REGS; > for (unsigned i = 0; i < ARRAY_SIZE(texture_data); ++i) { > - this->texture_data[i] = vec16(brw_vec8_grf(reg, 0)); reg += 8; > + this->texture_data[i] = > + retype(vec16(brw_vec8_grf(reg, 0)), key->texture_data_type); > + reg += 8; > } > this->mcs_data = > retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD); reg += 8; > @@ -1117,7 +1119,16 @@ brw_blorp_blit_program::manual_blend() > * operations we do is equal to the number of trailing 1 bits in i. This > * works provided the total number of samples is a power of two, which it > * always is for i965. > + * > + * For integer formats, we replace the add operations with average > + * operations and skip the final division. > */ > + typedef struct brw_instruction *(*brw_op2_ptr)(struct brw_compile *, > + struct brw_reg, > + struct brw_reg, > + struct brw_reg); > + brw_op2_ptr combine_op = > + key->texture_data_type == BRW_REGISTER_TYPE_F ? brw_ADD : brw_AVG; > unsigned stack_depth = 0; > for (int i = 0; i < num_samples; ++i) { > assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */ > @@ -1139,9 +1150,9 @@ brw_blorp_blit_program::manual_blend() > > /* TODO: should use a smaller loop bound for non_RGBA formats */ > for (int k = 0; k < 4; ++k) { > - brw_ADD(&func, offset(texture_data[stack_depth - 1], 2*k), > - offset(vec8(texture_data[stack_depth - 1]), 2*k), > - offset(vec8(texture_data[stack_depth]), 2*k)); > + combine_op(&func, offset(texture_data[stack_depth - 1], 2*k), > + offset(vec8(texture_data[stack_depth - 1]), 2*k), > + offset(vec8(texture_data[stack_depth]), 2*k)); > } > } > } > @@ -1149,12 +1160,14 @@ brw_blorp_blit_program::manual_blend() > /* We should have just 1 sample on the stack now. */ > assert(stack_depth == 1); > > - /* Scale the result down by a factor of num_samples */ > - /* TODO: should use a smaller loop bound for non-RGBA formats */ > - for (int j = 0; j < 4; ++j) { > - brw_MUL(&func, offset(texture_data[0], 2*j), > - offset(vec8(texture_data[0]), 2*j), > - brw_imm_f(1.0/num_samples)); > + if (key->texture_data_type == BRW_REGISTER_TYPE_F) { > + /* Scale the result down by a factor of num_samples */ > + /* TODO: should use a smaller loop bound for non-RGBA formats */ > + for (int j = 0; j < 4; ++j) { > + brw_MUL(&func, offset(texture_data[0], 2*j), > + offset(vec8(texture_data[0]), 2*j), > + brw_imm_f(1.0/num_samples)); > + } > } > } > > @@ -1319,7 +1332,8 @@ brw_blorp_blit_program::texture_lookup(struct brw_reg > dst, > void > brw_blorp_blit_program::render_target_write() > { > - struct brw_reg mrf_rt_write = vec16(brw_message_reg(base_mrf)); > + struct brw_reg mrf_rt_write = > + retype(vec16(brw_message_reg(base_mrf)), key->texture_data_type); > int mrf_offset = 0; > > /* If we may have killed pixels, then we need to send R0 and R1 in a > header > @@ -1427,6 +1441,31 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct > brw_context *brw, > use_wm_prog = true; > memset(&wm_prog_key, 0, sizeof(wm_prog_key)); > > + /* texture_data_type indicates the register type that should be used to > + * manipulate texture data. > + */ > + switch (_mesa_get_format_datatype(src_mt->format)) { > + case GL_UNSIGNED_NORMALIZED: > + case GL_SIGNED_NORMALIZED: > + case GL_FLOAT: > + wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F; > + break; > + case GL_UNSIGNED_INT: > + if (src_mt->format == MESA_FORMAT_S8) { > + /* We process stencil as though it's an unsigned normalized color */ > + wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F; > + } else { > + wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD; > + } > + break; > + case GL_INT: > + wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_D; > + break; > + default: > + assert(!"Unrecognized blorp format"); > + break; > + } > + > if (brw->intel.gen > 6) { > /* Gen7's texturing hardware only supports the IMS layout with the > * ld2dms instruction (which blorp doesn't use). So if the source is > -- > 1.7.7.6 >
looks good to me: Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev