On 18 July 2012 15:11, Kenneth Graunke <kenn...@whitecape.org> wrote:
> On 07/18/2012 12:16 PM, Paul Berry wrote: > > This patch series cleans up a bug fix I made to Mesa on June 22 > > (commit 82d2596: i965: Compute dFdy() correctly for FBOs). The bug > > was that the i965 driver wasn't adjusting the dFdy() logic to account > > for the fact that window system framebuffers use flipped Y coordinates > > compared to FBOs. The fix was to compile fragment shaders differently > > when they are used for FBOs vs window system framebuffers. > > > > Commit 82d2596 conservatively assumed that all fragment shader > > programs might use dFdy(), so it recompiled all of them when switching > > between FBOs and window system framebuffers. For shaders that don't > > use dFdy(), the recompile is an unnecessary performance hit. This > > patch series adds accounting to core mesa to keep track of whether or > > not a shader uses dFdy(), and changes the i965 back-end to only > > recompile shaders that actually need it. > > > > Patches 1-3 may be of interest to non-i965 developers, since the > > accounting in core Mesa applies to all back-ends. > > > > [PATCH 1/4] mesa: Add UsesDFdy to struct gl_fragment_program. > > [PATCH 2/4] mesa: Set UsesDFdy appropriately for assembly programs. > > [PATCH 3/4] glsl: Set UsesDFdy appropriately for GLSL shaders. > > [PATCH 4/4] i965: Avoid unnecessary recompiles for shaders that don't > use dFdy(). > > Looks fine to me, but please get Ian's ack before pushing. > Ian, any comments? > > For the series: > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > > >
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