On Wed, Jul 11, 2012 at 12:51:32PM +0200, Marek Ol??ák wrote:
> Dude, you should really learn GLSL. The idea to emulate integers is
> even older than the GLSL itself. It first appeared in HLSL and NVIDIA
> Cg on hardware that wasn't even GL2-capable.

I'm learning 3.30+, which is what I consider useful now :-) But that
makes it a little harder to remember what appeared when.


> >From the GLSL 1.2 spec:
> "The uniform qualifier can be used with any of the basic data types,
> ...", then the section 4.1 lists the basic data types (like ivec4).

Fuck, damn.  Yes, we do have a problem.

  OG.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to