On Wed, Jul 11, 2012 at 12:51:32PM +0200, Marek Ol??ák wrote: > Dude, you should really learn GLSL. The idea to emulate integers is > even older than the GLSL itself. It first appeared in HLSL and NVIDIA > Cg on hardware that wasn't even GL2-capable.
I'm learning 3.30+, which is what I consider useful now :-) But that makes it a little harder to remember what appeared when. > >From the GLSL 1.2 spec: > "The uniform qualifier can be used with any of the basic data types, > ...", then the section 4.1 lists the basic data types (like ivec4). Fuck, damn. Yes, we do have a problem. OG. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev