On 07/03/2012 03:41 PM, Eric Anholt wrote: [snip] > I can't find spec text explicitly justifying it, but I was quite sure > that we have total leeway to be inconsistent between constant expression > handling (CPU) and variable expression handling -- you just need to be > invariant in constant expression handling between shader targets, not > between a constant expression and a variable expression operating on the > same values. > > Otherwise, we don't get to use sinf and friends in > ir_constant_expression.cpp.
Fair enough. If Ian's okay with it, then I'm okay with it. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev