Hi, this causes a build failure:
In file included from ../../../src/mapi/glapi/glapi_priv.h:49:0, from glapi_entrypoint.c:32: ../../../include/GLES2/gl2ext.h:1074:28: error: redefinition of typedef ‘PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC’ ../../../include/GL/glext.h:10237:25: note: previous declaration of ‘PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC’ was here .. and a lot of similar errors. FWIW, I think the series should be reverted until a solution is found. Marek On Tue, Jul 3, 2012 at 3:28 PM, Kristian Høgsberg <k...@bitplanet.net> wrote: > From: Gwenole Beauchesne <gwenole.beauche...@intel.com> > > --- > include/GLES2/gl2ext.h | 384 > ++++++++++++++++++++++++++++++++++++++++++++++-- > 1 file changed, 372 insertions(+), 12 deletions(-) > > diff --git a/include/GLES2/gl2ext.h b/include/GLES2/gl2ext.h > index 4eae246..e4016a5 100644 > --- a/include/GLES2/gl2ext.h > +++ b/include/GLES2/gl2ext.h > @@ -1,7 +1,7 @@ > #ifndef __gl2ext_h_ > #define __gl2ext_h_ > > -/* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */ > +/* $Revision: 16994 $ on $Date:: 2012-02-29 18:29:34 -0800 #$ */ > > #ifdef __cplusplus > extern "C" { > @@ -207,6 +207,37 @@ typedef void* GLeglImageOES; > #define GL_MAX_SAMPLES_ANGLE 0x8D57 > #endif > > +/* GL_ANGLE_instanced_arrays */ > +#ifndef GL_ANGLE_instanced_arrays > +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE > +#endif > + > +/* GL_ANGLE_pack_reverse_row_order */ > +#ifndef GL_ANGLE_pack_reverse_row_order > +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 > +#endif > + > +/* GL_ANGLE_texture_compression_dxt3 */ > +#ifndef GL_ANGLE_texture_compression_dxt3 > +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 > +#endif > + > +/* GL_ANGLE_texture_compression_dxt5 */ > +#ifndef GL_ANGLE_texture_compression_dxt5 > +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 > +#endif > + > +/* GL_ANGLE_texture_usage */ > +#ifndef GL_ANGLE_texture_usage > +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 > +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 > +#endif > + > +/* GL_ANGLE_translated_shader_source */ > +#ifndef GL_ANGLE_translated_shader_source > +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 > +#endif > + > /*------------------------------------------------------------------------* > * APPLE extension tokens > *------------------------------------------------------------------------*/ > @@ -261,6 +292,29 @@ typedef void* GLeglImageOES; > #define GL_MAX_EXT 0x8008 > #endif > > +/* GL_EXT_color_buffer_half_float */ > +#ifndef GL_EXT_color_buffer_half_float > +#define GL_RGBA16F_EXT 0x881A > +#define GL_RGB16F_EXT 0x881B > +#define GL_RG16F_EXT 0x822F > +#define GL_R16F_EXT 0x822D > +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 > +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 > +#endif > + > +/* GL_EXT_debug_label */ > +#ifndef GL_EXT_debug_label > +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F > +#define GL_PROGRAM_OBJECT_EXT 0x8B40 > +#define GL_SHADER_OBJECT_EXT 0x8B48 > +#define GL_BUFFER_OBJECT_EXT 0x9151 > +#define GL_QUERY_OBJECT_EXT 0x9153 > +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 > +#endif > + > +/* GL_EXT_debug_marker */ > +/* No new tokens introduced by this extension. */ > + > /* GL_EXT_discard_framebuffer */ > #ifndef GL_EXT_discard_framebuffer > #define GL_COLOR_EXT 0x1800 > @@ -268,9 +322,26 @@ typedef void* GLeglImageOES; > #define GL_STENCIL_EXT 0x1802 > #endif > > +/* GL_EXT_multisampled_render_to_texture */ > +#ifndef GL_EXT_multisampled_render_to_texture > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C > +#define GL_RENDERBUFFER_SAMPLES_EXT 0x9133 > +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x9134 > +#define GL_MAX_SAMPLES_EXT 0x9135 > +#endif > + > /* GL_EXT_multi_draw_arrays */ > /* No new tokens introduced by this extension. */ > > +/* GL_EXT_occlusion_query_boolean */ > +#ifndef GL_EXT_occlusion_query_boolean > +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F > +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A > +#define GL_CURRENT_QUERY_EXT 0x8865 > +#define GL_QUERY_RESULT_EXT 0x8866 > +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 > +#endif > + > /* GL_EXT_read_format_bgra */ > #ifndef GL_EXT_read_format_bgra > #define GL_BGRA_EXT 0x80E1 > @@ -278,9 +349,53 @@ typedef void* GLeglImageOES; > #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 > #endif > > +/* GL_EXT_robustness */ > +#ifndef GL_EXT_robustness > +/* reuse GL_NO_ERROR */ > +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 > +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 > +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 > +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 > +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 > +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 > +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 > +#endif > + > +/* GL_EXT_separate_shader_objects */ > +#ifndef GL_EXT_separate_shader_objects > +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 > +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 > +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF > +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 > +#define GL_ACTIVE_PROGRAM_EXT 0x8259 > +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A > +#endif > + > /* GL_EXT_shader_texture_lod */ > /* No new tokens introduced by this extension. */ > > +/* GL_EXT_shadow_samplers */ > +#ifndef GL_EXT_shadow_samplers > +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C > +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D > +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E > +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 > +#endif > + > +/* GL_EXT_sRGB */ > +#ifndef GL_EXT_sRGB > +#define GL_SRGB_EXT 0x8C40 > +#define GL_SRGB_ALPHA_EXT 0x8C42 > +#define GL_SRGB8_ALPHA8_EXT 0x8C43 > +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 > +#endif > + > +/* GL_EXT_texture_compression_dxt1 */ > +#ifndef GL_EXT_texture_compression_dxt1 > +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 > +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 > +#endif > + > /* GL_EXT_texture_filter_anisotropic */ > #ifndef GL_EXT_texture_filter_anisotropic > #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE > @@ -292,17 +407,46 @@ typedef void* GLeglImageOES; > #define GL_BGRA_EXT 0x80E1 > #endif > > +/* GL_EXT_texture_rg */ > +#ifndef GL_EXT_texture_rg > +#define GL_RED_EXT 0x1903 > +#define GL_RG_EXT 0x8227 > +#define GL_R8_EXT 0x8229 > +#define GL_RG8_EXT 0x822B > +#endif > + > +/* GL_EXT_texture_storage */ > +#ifndef GL_EXT_texture_storage > +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F > +#define GL_ALPHA8_EXT 0x803C > +#define GL_LUMINANCE8_EXT 0x8040 > +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 > +#define GL_RGBA32F_EXT 0x8814 > +#define GL_RGB32F_EXT 0x8815 > +#define GL_ALPHA32F_EXT 0x8816 > +#define GL_LUMINANCE32F_EXT 0x8818 > +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 > +/* reuse GL_RGBA16F_EXT */ > +/* reuse GL_RGB16F_EXT */ > +#define GL_ALPHA16F_EXT 0x881C > +#define GL_LUMINANCE16F_EXT 0x881E > +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F > +#define GL_RGB10_A2_EXT 0x8059 > +#define GL_RGB10_EXT 0x8052 > +#define GL_BGRA8_EXT 0x93A1 > +#define GL_R8_EXT 0x8229 > +#define GL_RG8_EXT 0x822B > +#define GL_R32F_EXT 0x822E > +#define GL_RG32F_EXT 0x8230 > +#define GL_R16F_EXT 0x822D > +#define GL_RG16F_EXT 0x822F > +#endif > + > /* GL_EXT_texture_type_2_10_10_10_REV */ > #ifndef GL_EXT_texture_type_2_10_10_10_REV > #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 > #endif > > -/* GL_EXT_texture_compression_dxt1 */ > -#ifndef GL_EXT_texture_compression_dxt1 > -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 > -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 > -#endif > - > /* GL_EXT_unpack_subimage */ > #ifndef GL_EXT_unpack_subimage > #define GL_UNPACK_ROW_LENGTH 0x0CF2 > @@ -790,6 +934,45 @@ GL_APICALL void GL_APIENTRY > glRenderbufferStorageMultisampleANGLE (GLenum target > typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) > (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, > GLsizei height); > #endif > > +#ifndef GL_ANGLE_instanced_arrays > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint > first, GLsizei count, GLsizei primcount); > +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, > GLsizei count, GLenum type, const void *indices, GLsizei primcount); > +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint > divisor); > +#endif > +typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, > GLint first, GLsizei count, GLsizei primcount); > +typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum > mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); > +typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, > GLuint divisor); > +#endif > + > +/* GL_ANGLE_pack_reverse_row_order */ > +#ifndef GL_ANGLE_pack_reverse_row_order > +#define GL_ANGLE_pack_reverse_row_order 1 > +#endif > + > +/* GL_ANGLE_texture_compression_dxt3 */ > +#ifndef GL_ANGLE_texture_compression_dxt3 > +#define GL_ANGLE_texture_compression_dxt3 1 > +#endif > + > +/* GL_ANGLE_texture_compression_dxt5 */ > +#ifndef GL_ANGLE_texture_compression_dxt5 > +#define GL_ANGLE_texture_compression_dxt5 1 > +#endif > + > +/* GL_ANGLE_texture_usage */ > +#ifndef GL_ANGLE_texture_usage > +#define GL_ANGLE_texture_usage 1 > +#endif > + > +#ifndef GL_ANGLE_translated_shader_source > +#define GL_ANGLE_translated_shader_source 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, > GLsizei bufsize, GLsizei *length, GLchar *source); > +#endif > +typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint > shader, GLsizei bufsize, GLsizei *length, GLchar *source); > +#endif > + > /*------------------------------------------------------------------------* > * APPLE extension functions > *------------------------------------------------------------------------*/ > @@ -843,6 +1026,35 @@ typedef void (GL_APIENTRYP > PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); > #define GL_EXT_blend_minmax 1 > #endif > > +/* GL_EXT_color_buffer_half_float */ > +#ifndef GL_EXT_color_buffer_half_float > +#define GL_EXT_color_buffer_half_float 1 > +#endif > + > +/* GL_EXT_debug_label */ > +#ifndef GL_EXT_debug_label > +#define GL_EXT_debug_label 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, > GLsizei length, const GLchar *label); > +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, > GLsizei bufSize, GLsizei *length, GLchar *label); > +#endif > +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint > object, GLsizei length, const GLchar *label); > +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint > object, GLsizei bufSize, GLsizei *length, GLchar *label); > +#endif > + > +/* GL_EXT_debug_marker */ > +#ifndef GL_EXT_debug_marker > +#define GL_EXT_debug_marker 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const > GLchar *marker); > +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const > GLchar *marker); > +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); > +#endif > +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, > const GLchar *marker); > +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, > const GLchar *marker); > +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); > +#endif > + > /* GL_EXT_discard_framebuffer */ > #ifndef GL_EXT_discard_framebuffer > #define GL_EXT_discard_framebuffer 1 > @@ -852,6 +1064,17 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT > (GLenum target, GLsizei numA > typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, > GLsizei numAttachments, const GLenum *attachments); > #endif > > +/* GL_EXT_multisampled_render_to_texture */ > +#ifndef GL_EXT_multisampled_render_to_texture > +#define GL_EXT_multisampled_render_to_texture 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, > GLsizei, GLenum, GLsizei, GLsizei); > +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, > GLenum, GLenum, GLuint, GLint, GLsizei); > +#endif > +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) > (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, > GLsizei height); > +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) > (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint > level, GLsizei samples); > +#endif > + > #ifndef GL_EXT_multi_draw_arrays > #define GL_EXT_multi_draw_arrays 1 > #ifdef GL_GLEXT_PROTOTYPES > @@ -862,16 +1085,134 @@ typedef void (GL_APIENTRYP > PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *fir > typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, > const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); > #endif > > +/* GL_EXT_occlusion_query_boolean */ > +#ifndef GL_EXT_occlusion_query_boolean > +#define GL_EXT_occlusion_query_boolean 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); > +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint > *ids); > +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); > +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); > +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); > +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, > GLint *params); > +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, > GLuint *params); > +#endif > +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); > +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const > GLuint *ids); > +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); > +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint > id); > +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); > +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum > pname, GLint *params); > +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum > pname, GLuint *params); > +#endif > + > /* GL_EXT_read_format_bgra */ > #ifndef GL_EXT_read_format_bgra > #define GL_EXT_read_format_bgra 1 > #endif > > +/* GL_EXT_robustness */ > +#ifndef GL_EXT_robustness > +#define GL_EXT_robustness 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); > +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei > width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void > *data); > +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint > location, GLsizei bufSize, float *params); > +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint > location, GLsizei bufSize, GLint *params); > +#endif > +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); > +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, > GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, > void *data); > +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint > location, GLsizei bufSize, float *params); > +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint > location, GLsizei bufSize, GLint *params); > +#endif > + > +/* GL_EXT_separate_shader_objects */ > +#ifndef GL_EXT_separate_shader_objects > +#define GL_EXT_separate_shader_objects 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, > GLbitfield stages, GLuint program); > +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, > GLuint program); > +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, > GLsizei count, const GLchar **strings); > +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); > +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const > GLuint *pipelines); > +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint > *pipelines); > +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); > +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum > pname, GLint value); > +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, > GLenum pname, GLint *params); > +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint > location, GLint x); > +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint > location, GLint x, GLint y); > +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint > location, GLint x, GLint y, GLint z); > +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint > location, GLint x, GLint y, GLint z, GLint w); > +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint > location, GLfloat x); > +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint > location, GLfloat x, GLfloat y); > +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint > location, GLfloat x, GLfloat y, GLfloat z); > +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint > location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); > +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint > location, GLsizei count, const GLint *value); > +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint > location, GLsizei count, const GLint *value); > +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint > location, GLsizei count, const GLint *value); > +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint > location, GLsizei count, const GLint *value); > +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint > location, GLsizei count, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint > location, GLsizei count, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint > location, GLsizei count, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint > location, GLsizei count, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); > +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); > +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, > GLsizei bufSize, GLsizei *length, GLchar *infoLog); > +#endif > +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, > GLbitfield stages, GLuint program); > +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint > pipeline, GLuint program); > +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, > GLsizei count, const GLchar **strings); > +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint > pipeline); > +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, > const GLuint *pipelines); > +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, > GLuint *pipelines); > +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint > pipeline); > +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, > GLenum pname, GLint value); > +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint > pipeline, GLenum pname, GLint *params); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, > GLint location, GLint x); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, > GLint location, GLint x, GLint y); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, > GLint location, GLint x, GLint y, GLint z); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, > GLint location, GLint x, GLint y, GLint z, GLint w); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, > GLint location, GLfloat x); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, > GLint location, GLfloat x, GLfloat y); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, > GLint location, GLfloat x, GLfloat y, GLfloat z); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, > GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLint *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLint *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLint *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLint *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLfloat *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLfloat *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLfloat *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, > GLint location, GLsizei count, const GLfloat *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint > program, GLint location, GLsizei count, GLboolean transpose, const GLfloat > *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint > program, GLint location, GLsizei count, GLboolean transpose, const GLfloat > *value); > +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint > program, GLint location, GLsizei count, GLboolean transpose, const GLfloat > *value); > +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint > pipeline); > +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint > pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); > +#endif > + > /* GL_EXT_shader_texture_lod */ > #ifndef GL_EXT_shader_texture_lod > #define GL_EXT_shader_texture_lod 1 > #endif > > +/* GL_EXT_shadow_samplers */ > +#ifndef GL_EXT_shadow_samplers > +#define GL_EXT_shadow_samplers 1 > +#endif > + > +/* GL_EXT_sRGB */ > +#ifndef GL_EXT_sRGB > +#define GL_EXT_sRGB 1 > +#endif > + > +/* GL_EXT_texture_compression_dxt1 */ > +#ifndef GL_EXT_texture_compression_dxt1 > +#define GL_EXT_texture_compression_dxt1 1 > +#endif > + > /* GL_EXT_texture_filter_anisotropic */ > #ifndef GL_EXT_texture_filter_anisotropic > #define GL_EXT_texture_filter_anisotropic 1 > @@ -882,16 +1223,35 @@ typedef void (GL_APIENTRYP > PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GL > #define GL_EXT_texture_format_BGRA8888 1 > #endif > > +/* GL_EXT_texture_rg */ > +#ifndef GL_EXT_texture_rg > +#define GL_EXT_texture_rg 1 > +#endif > + > +/* GL_EXT_texture_storage */ > +#ifndef GL_EXT_texture_storage > +#define GL_EXT_texture_storage 1 > +#ifdef GL_GLEXT_PROTOTYPES > +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei > levels, GLenum internalformat, GLsizei width); > +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei > levels, GLenum internalformat, GLsizei width, GLsizei height); > +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei > levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); > +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum > target, GLsizei levels, GLenum internalformat, GLsizei width); > +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum > target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); > +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum > target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, > GLsizei depth); > +#endif > +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei > levels, GLenum internalformat, GLsizei width); > +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei > levels, GLenum internalformat, GLsizei width, GLsizei height); > +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei > levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); > +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, > GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); > +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, > GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei > height); > +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, > GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei > height, GLsizei depth); > +#endif > + > /* GL_EXT_texture_type_2_10_10_10_REV */ > #ifndef GL_EXT_texture_type_2_10_10_10_REV > #define GL_EXT_texture_type_2_10_10_10_REV 1 > #endif > > -/* GL_EXT_texture_compression_dxt1 */ > -#ifndef GL_EXT_texture_compression_dxt1 > -#define GL_EXT_texture_compression_dxt1 1 > -#endif > - > /* GL_EXT_unpack_subimage */ > #ifndef GL_EXT_unpack_subimage > #define GL_EXT_unpack_subimage 1 > -- > 1.7.10.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev