Calling glGenerateMipmap could overwrite vertex buffer state, leading to 
incorrect rendering or crashes depending on the Gallium driver.

This was happening on WebGL Conformance test texture-size.

Before 784dd51198433e5c299da4a7742c68d21d68d1c1 this was covered up by 
redundant vertex buffer validation.

Reviewed-by: Stéphane Marchesin <marc...@chromium.org>
---
 src/gallium/auxiliary/util/u_gen_mipmap.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c 
b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 82474cd..2ff1af7 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1556,6 +1556,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
    cso_save_geometry_shader(ctx->cso);
    cso_save_viewport(ctx->cso);
    cso_save_vertex_elements(ctx->cso);
+   cso_save_vertex_buffers(ctx->cso);
 
    /* bind our state */
    cso_set_blend(ctx->cso, &ctx->blend);
@@ -1679,4 +1680,5 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
    cso_restore_viewport(ctx->cso);
    cso_restore_vertex_elements(ctx->cso);
    cso_restore_stream_outputs(ctx->cso);
+   cso_restore_vertex_buffers(ctx->cso);
 }
-- 
1.7.7.3

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