On 06/18/2012 07:35 PM, Eric Anholt wrote:
Fixes piglits:
GL_ARB_uniform_buffer_object/bindbuffer-general-point.
GL_ARB_uniform_buffer_object/negative-bindbuffer-buffer
GL_ARB_uniform_buffer_object/negative-bindbuffer-index
GL_ARB_uniform_buffer_object/negative-bindbuffer-target
GL_ARB_uniform_buffer_object/negative-bindbufferrange-range
---
src/mesa/main/bufferobj.c | 98 +++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 98 insertions(+)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index b69ddc9..e00eaf8 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1994,6 +1994,97 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType,
GLuint name, GLenum pname,
#endif /* FEATURE_APPLE_object_purgeable */
+static void
+_set_ubo_binding(struct gl_context *ctx,
We don't need an underscore prefix on static functions.
+ int index,
index should be unsigned.
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ struct gl_uniform_buffer_binding *binding;
+
+ binding =&ctx->UniformBufferBindings[index];
+ if (binding->BufferObject == bufObj&&
+ binding->Offset == offset&&
+ binding->Size == size&&
+ binding->AutomaticSize == autoSize) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
+ _mesa_reference_buffer_object(ctx,&binding->BufferObject, bufObj);
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
+}
+
+/**
+ * Specify a buffer object to receive vertex shader results. Plus,
+ * specify the starting offset to place the results, and max size.
+ */
+static void
+_mesa_bind_buffer_range_uniform_buffer(struct gl_context *ctx,
Since this is a static function, the _mesa_ prefix isn't needed. Same
thing below.
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (index>= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
+ return;
+ }
+
+ if (offset& (ctx->Const.UniformBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset=%d)", (int) offset);
You might mention "bad alignment" in the error text.
+ return;
+ }
+
+ if (size< 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(size %d< 0)", (int) size);
+ return;
+ }
+
+ if (offset + size> bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBufferRange(offset + size %d> buffer size %d)",
+ (int) (offset + size), (int) (bufObj->Size));
+ return;
+ }
+
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
+ }
+
+ _mesa_reference_buffer_object(ctx,&ctx->UniformBuffer, bufObj);
+ _set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
+}
+
+
+/**
+ * Specify a buffer object to receive vertex shader results.
+ * As above, but start at offset = 0.
+ */
+static void
+_mesa_bind_buffer_base_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
+{
+ if (index>= ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+ return;
+ }
+
+ _mesa_reference_buffer_object(ctx,&ctx->UniformBuffer, bufObj);
+ if (bufObj == ctx->Shared->NullBufferObj)
+ _set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
+ else
+ _set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index,
@@ -2019,6 +2110,10 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
_mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj,
offset, size);
return;
+ case GL_UNIFORM_BUFFER:
+ _mesa_bind_buffer_range_uniform_buffer(ctx, index, bufObj,
+ offset, size);
+ return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
return;
@@ -2047,6 +2142,9 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint
buffer)
case GL_TRANSFORM_FEEDBACK_BUFFER:
_mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);
return;
+ case GL_UNIFORM_BUFFER:
+ _mesa_bind_buffer_base_uniform_buffer(ctx, index, bufObj);
+ return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
return;
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