On Fri, Jun 15, 2012 at 8:23 AM, Marek Olšák <mar...@gmail.com> wrote: > On Fri, Jun 15, 2012 at 4:07 PM, Brian Paul <brian.e.p...@gmail.com> wrote: >> >> I don't think this last bit of code will be reached for non-texture >> attachments (which are allocated with RenderbufferStorage()). At the >> beginning of st_validate_attachment() we check if the attachment type >> is not a texture and return. I guess we could remove that check, but >> then we need to get rid of stObj and get the attachment's format from >> st_renderbuffer::texture->format, etc. > > I see. I've got a better idea how to deal with this. I'll send a new > patch later. > >> >> Just curious: have you tried NVIDIA's or AMD's driver to see what >> happens when you try to allocate an unsupported renderbuffer format? > > Yes, and you too. :) > > NVIDIA and multiple formats: > http://lists.freedesktop.org/archives/mesa-dev/2012-May/021994.html > > AMD and RGB9_E5: > http://lists.freedesktop.org/archives/mesa-dev/2012-May/021918.html
Right. I guess I was thinking of the multisample case. I'm thinking there's some pixel formats that don't work with multisampling and wondering if things behave any differently. -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev