Hi guys,

so I looked a bit deeper into the problem of duplicating graphics driver mappings with mremap().

This use case of duplicating a mapping into a fixed address is already supported quite well using mremap(). This is used by a couple of different emulators to re-create the address space like you would find it in the specific environment.

The only problem is that this only works for files and shared memory at the moment. Graphic driver mappings on the other hand have the VM_DONTEXPAND and VM_PFNMAP flag set because their mappings shouldn't grow and can also include VRAM.

The attached patch changes this restriction for the mremap() function and so also allows duplicating the VMAs of graphics drivers into the lower 32bit address space managed by Wine.

I've tested this with some of AMD's GPU unit tests and it actually seems to work quite fine.

Derek please let me know if that solution works for you and if you're interested in using it. If yes I would go ahead and send the patch to the Linux memory management folks for discussion.

Regards,
Christian.

Am 24.10.24 um 17:06 schrieb Christian König:
Darek we are unfortunately both partially right.

Linux supports cloning VMAs using mremap() from userspace by using a zero old size, but unfortunately only for SHM areas.

See the code in mm/mremap.c:
        /*
         * We allow a zero old-len as a special case
         * for DOS-emu "duplicate shm area" thing. But
         * a zero new-len is nonsensical.
         */
        if (!new_len)
                return ret;

Going to take a closer look to figure out what would be necessary to solve that for GPU drivers as well.

Regards,
Christian.

Am 24.10.24 um 14:56 schrieb Christian König:
I haven't tested it but as far as I know that isn't correct.

As far as I know you can map the same VMA at a different location even without MREMAP_DONTUNMAP. And yes MREMAP_DONTUNMAP only work with private mappings, but that isn't needed here.

Give me a moment to test this.

Regards,
Christian.

Am 24.10.24 um 10:03 schrieb Derek Lesho:
In my last mail I responded to this approach all the way at the bottom, so it probably got lost: mremap on Linux as it exists now won't work as it only supports private anonymous mappings (in conjunction with MREMAP_DONTUNMAP), which GPU mappings are not.

Am 10/24/24 um 01:06 schrieb James Jones:
That makes sense. Reading the man page myself, it does seem like:

-If the drivers can guarantee they set MAP_SHARED when creating their initial mapping.

-If WINE is fine rounding down to page boundaries to deal with mappings of suballocations and either using some lookup structure to avoid duplicate remappings (probably needed to handle unmap anyway per below) or just living with the perf cost and address space overconsumption for duplicate remappings.

-If mremap() preserves the cache attributes of the original mapping.

Then no GL API change would be needed. WINE would just have to do an if (addrAbove4G) { mremapStuff() } on map and presumably add some tracking to perform an equivalent munmap() when unmapping. I assume WINE already has a bunch of vaddr tracking logic in use to manage the <4G address space as described elsewhere in the thread. That would be pretty ideal from a driver vendor perspective.

Does that work?

Thanks,
-James

On 10/23/24 06:12, Christian König wrote:
I haven't read through the whole mail thread, but if you manage the address space using mmap() then you always run into this issue.

If you manage the whole 4GiB address space by Wine then you never run into this issue. You would just allocate some address range internally and mremap() into that.

Regards,
Christian.

Am 22.10.24 um 19:32 schrieb James Jones:
This sounds interesting, but does it come with the same "Only gets 2GB VA" downside Derek pointed out in the thread fork where he was responding to Michel?

Thanks,
-James

On 10/22/24 07:14, Christian König wrote:
Hi guys,

one theoretical alternative not mentioned in this thread is the use of mremap().

In other words you reserve some address space below 2G by using mmap(NULL, length, PROT_NONE, MAP_32BIT | MAP_ANONYMOUS, 0, 0) and then use mremap(addr64bit, 0, length, MREMAP_FIXED, reserved_addr).

I haven't tested this but at least in theory it should give you a duplicate of the 64bit mapping in the lower 2G of the address space.

Important is that you give 0 as oldsize to mremap() so that the old mapping isn't unmapped but rather just a new mapping of the existing VMA created.

Regards,
Christian.


Am 18.10.24 um 23:55 schrieb Derek Lesho:
Hey everyone 👋,

I'm Derek from the Wine project, and wanted to start a discussion with y'all about potentially extending the Mesa OGL drivers to help us with a functionality gap we're facing.

Problem Space:

In the last few years Wine's support for running 32-bit windows apps in a 64-bit host environment (wow64) has almost reached feature completion, but there remains a pain point with OpenGL applications: Namely that Wine can't return a 64-bit GL implementation's buffer mappings to a 32 bit application when the address is outside of the 32-bit range.

Currently, we have a workaround that will copy any changes to the mapping back to the host upon glBufferUnmap, but this of course is slow when the implementation directly returns mapped memory, and doesn't work for GL_PERSISTENT_BIT, where directly mapped memory is required.

A few years ago we also faced this problem with Vulkan's, which was solved through the VK_EXT_map_memory_placed extension Faith drafted, allowing us to use our Wine-internal allocator to provide the pages the driver maps to. I'm now wondering if an GL equivalent would also be seen as feasible amongst the devs here.

Proposed solution:

As the GL backend handles host mapping in its own code, only giving suballocations from its mappings back to the App, the problem is a little bit less straight forward in comparison to our Vulkan solution: If we just allowed the application to set its own placed mapping when calling glMapBuffer, the driver might then have to handle moving buffers out of already mapped ranges, and would lose control over its own memory management schemes.

Therefore, I propose a GL extension that allows the GL client to provide a mapping and unmapping callback to the implementation, to be used whenever the driver needs to perform such operations. This way the driver remains in full control of its memory management affairs, and the amount of work for an implementation as well as potential for bugs is kept minimal. I've written a draft implementation in Zink using map_memory_placed [1] and a corresponding Wine MR utilizing it [2], and would be curious to hear your thoughts. I don't have experience in the Mesa codebase, so I apologize if the branch is a tad messy.

In theory, the only requirement from drivers from the extension would be that glMapBuffer always return a pointer from within a page allocated through the provided callbacks, so that it can be guaranteed to be positioned within the required address space. Wine would then use it's existing workaround for other types of buffers, but as Mesa seems to often return directly mapped buffers in other cases as well, Wine could also avoid the slowdown that comes with copying in these cases as well.

Why not use Zink?:

There's also a proposal to use a 32-bit PE build of Zink in Wine bypassing the need for an extension; I brought this to discussion in this Wine-Devel thread last week [3], which has some arguments against this approach.


If any of you have thoughts, concerns, or questions about this potential approach, please let me know, thanks!

1: https://gitlab.freedesktop.org/Guy1524/mesa/-/commits/placed_allocation

2: https://gitlab.winehq.org/wine/wine/-/merge_requests/6663

3: https://marc.info/?t=172883260300002&r=1&w=2





From 5714cecaef3fe946c3d6eac5c548aebf906ea198 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Christian=20K=C3=B6nig?= <christian.koe...@amd.com>
Date: Wed, 30 Oct 2024 12:40:56 +0100
Subject: [PATCH] mm/mremap: allow duplicating VMAs with VM_DONTEXPAND or
 VM_PFNMAP set
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

Wine would like to use 64bit userspace Linux drivers with 32bit Windows
applications. The only problem is that those drivers can of course return
a 64bit pointer to memory mappings which are not usable by a 32bit
application and one possible solution to this would be to duplicate the
VMAs behind those pointers into the lower 4GiB of the address space.

The mremap system call already allows to do exactly that by using an
oldsize of zero and specifying a fixes location for the new mapping, it's
just that the kernel currently blocks duplicating VMAs which have the
VM_DONTEXPAND or VM_PFNMAP flag set.

This patch set now changes this restriction to only block duplicating the
VMA when the VM_DONTCOPY flag is set. This matches the behavior during a
fork of the address space, so should still work.

Signed-off-by: Christian König <christian.koe...@amd.com>
---
 mm/mremap.c | 15 +++++++++++++--
 1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/mm/mremap.c b/mm/mremap.c
index 24712f8dbb6b..06e4f004ba2c 100644
--- a/mm/mremap.c
+++ b/mm/mremap.c
@@ -851,8 +851,19 @@ static struct vm_area_struct *vma_to_resize(unsigned long addr,
 	if (pgoff + (new_len >> PAGE_SHIFT) < pgoff)
 		return ERR_PTR(-EINVAL);
 
-	if (vma->vm_flags & (VM_DONTEXPAND | VM_PFNMAP))
-		return ERR_PTR(-EFAULT);
+	/*
+	 * Wine needs to be able to duplicate driver mappings below the 4GiB
+	 * barrier to use 64bit userspace drivers with 32bit applications.
+	 * Allow this for the VMA even when VM_DONTEXPAND or VM_PFNMAP are set
+	 * as long as forking the address space would duplicate the VMA as well.
+	 */
+	if (!old_len && new_len <= (vma->vm_end - addr)) {
+		if (vma->vm_flags & VM_DONTCOPY)
+			return ERR_PTR(-EFAULT);
+	} else {
+		if (vma->vm_flags & (VM_DONTEXPAND | VM_PFNMAP))
+			return ERR_PTR(-EFAULT);
+	}
 
 	if (!mlock_future_ok(mm, vma->vm_flags, new_len - old_len))
 		return ERR_PTR(-EAGAIN);
-- 
2.34.1

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