The only error is that virgl fails with: ERROR - dEQP error: [ 135.132231] [drm:virtio_gpu_dequeue_ctrl_func] *ERROR* response 0x1200 (command 0x206)
That's the only blocker. Marek On Thu, Oct 3, 2024, 14:03 Marek Olšák <mar...@gmail.com> wrote: > > https://gitlab.freedesktop.org/mareko/mesa/-/commit/cdde6fcb7947514753c1a3feaee71c2212cffea6 > > If I remember correctly, it failed some tests. > > Marek > > On Thu, Oct 3, 2024 at 3:53 AM Rocco Tormenta <ro...@tormenta.eu> wrote: > > > > Hi there, apologies if this has already been asked, I couldn't find > > relevant information on the matter. > > > > Recently I've come across some faulty applications (notably, old > > Minecraft versions) that were calling `glBind*` functions with IDs of > > -1, resulting in very slow performance due to the hash table defaulting > > to full lookups. > > > > Skimming through the source code I've noticed that a while ago, name > > reusing/sparse names were implemented using idalloc (see MR > > mesa/mesa!6600), locked behind a config flag. Indeed, setting the > > force_gl_names_reuse=true environment variable fixes the performance > issue. > > > > The comment on the MR that added this feature mentions that this > > behavior is in line with that of major proprietary drivers, so I was > > wondering why this was added as an optional flag, instead of making it > > the default behavior. I did find some potential reasons that could have > > blocked the transition back when it was merged, though. For example, > > more recently a commit was made (MR mesa/mesa!30106) lowering virtual > > memory usage of the idalloc approach from 512MB to 512KB in the > > worst-case scenario, so perhaps the higher memory footpring might have > > discouraged adoption at the beginning. With such low requirements now, > > however, perhaps it's worth reconsidering the default choice to benefit > > from higher robustness against misuse of the API. > > > > Is there anything I missed? > > > > Rocco > > >