Hi everyone,   we integrated Mesa3D to our software (CAD application) and we 
have pretty often crashes with the D3D12 driver. Only LLVM pipe driver seems to 
be stable enough. It is virtually impossible to extract OpenGL calls manually 
as we are using external library which wraps OpenGL calls and we don't have 
access to its source code. Is it possible to somehow instruct Mesa3D to record 
all the OpenGL calls with the input to those calls (including the buffers, 
shaders, etc.)? The best would be if Mesa3D can output directly a c++ code with 
the OpenGL calls which can be started up to the point of the crash.
We are using Mesa3D 22.3.3 but also the latest 23.0.1 crashes in the same file 
with nullptr access.

Lubomir Kovac

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