On Mon, Jun 6, 2022 at 11:38 AM Jesse Natalie <jenat...@microsoft.com> wrote:
> (Hopefully this goes through and not to spam like last time I tried to > respond…) > > > > No, neither of these would currently work with UWP. > > > > The primary reason is that neither Khronos API has extensions to > initialize the winsys on top of the UWP core window infrastructure. In > theory, you could initialize Dozen for offscreen rendering and then > explicitly marshal the contents out – that would probably work actually. > There’s 2 more gotchas there though: > > 1. The ICD loaders (OpenGL32.dll, Vulkan-1.dll) are not available in > the UWP environment. You could explicitly use the non-ICD version of GL > (i.e. Mesa’s OpenGL32.dll from the libgl-gdi target), include the > open-source Vulkan ICD loader, or use the ICD version of either > (OpenGLOn12.dll/libgallium_wgl.dll for GL – I plan to delete the former at > some point and just use the latter at some point; vulkan_dzn.dll for VK). > > If the objective here is to write a Vulkan app and ship it in UWP, I don't see any reason why it couldn't be used for that eventually. Without the loader, you can still load the driver DLL directly. You just have to use vkGetInstance/DeviceProcAddr for everything because drivers don't expose the Vulkan 1.0 API symbols (the loader does). We'd also have to come up with a story for window-system integration, as Jesse alluded. I'd love to see Mesa used to bring Vulkan to consoles! Unfortunately, no one's working on that currently or has any plans, as far as I know. --Jason > > 1. > 2. There’s not currently extensions for D3D12 interop either spec’d or > implemented. > > > > There’s one more problem for GL that I don’t think is problematic for VK, > which is that it uses APIs that are banned from the UWP environment, > specifically around inserting window hooks for Win32 framebuffer lifetime > management. So you’d probably have to build a custom version that has all > of that stuff stripped out to get it to be shippable in a UWP. > > > > We (Microsoft) don’t really have plans to add this kind of stuff, at least > not in the near future, but I’d be open to accepting contributions that > enable this. > > > > -Jesse > > > > *From:* mesa-dev <mesa-dev-boun...@lists.freedesktop.org> *On Behalf Of > *Daniel > Price > *Sent:* Monday, June 6, 2022 5:41 AM > *To:* mesa-dev@lists.freedesktop.org > *Subject:* [EXTERNAL] Xbox Series S/X UWP > > > > You don't often get email from riverpr...@hotmail.com. Learn why this is > important <https://aka.ms/LearnAboutSenderIdentification> > > Hi, I was wandering if these two layers would work with UWP on Xbox Series > Console or if not will there be plans to add support? > > > > https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766 > > > > https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881 > > > > Many Thanks > > Dan >