Hi Tommy, As you've probably noticed already, Mesa documentation is sparse at best. For NIR, the best places to go are:
1. For ALU ops, nir_opcodes.py defines the opcodes as well as a C snippet which describes the opcode's semantics 2. For all intrinsics, nir_intrinsics.py defines them and typically has some sort of description for each. How good it is very much depends on the op. > Also, what is the debug strategy that is used to debug NIR shaders to check > if the implementation is correct? What do you mean? Debugging back-end drivers? That's typically done by running piglit (OpenGL test suite) or CTS tests from one of the Khronos test suites. Debugging NIR passes? Typically the same on your favorite hardware. The Mesa GitLab CI system will test on a pretty broad spread of hardware so you can use that once you have it working locally. --Jason On Thu, Feb 25, 2021 at 3:39 AM Tommy Chou <yuan...@ece.ubc.ca> wrote: > > Hi, > > Could I get some tips on figuring out what the NIR intrinsics do, > specifically the vulkan related ones? Also, what is the debug strategy that > is used to debug NIR shaders to check if the implementation is correct? > > Thanks, > Tommy > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev