I'm sorry to bother you in the dev list but it seems to be the only one with activity so it seems like the best place to ask.

I maintain some Mesa builds for Windows. These are builds of libgl-gdi with llvmpipe, for both x86 and x86_64; in other words, they're opengl32.dll files that users can drop into their game/application to have software rendering for OpenGL as a workaround for broken drivers or as a fallback for older systems. I've always used scons on Windows and msvc as a compiler to make these builds, but now that scons is being deprecated I've been trying to use meson and ninja to cross-compile from Linux (amd64) to Windows (both x86 and x86_64) without much success. I can get regular Linux builds without issues though.

I tried reading the Mesa documentation on cross-compiling but it's very minimal and it's partially obsolete so I thought it would be best to ask you directly: how do I make these builds? Explain like I'm 5, basically.

Thanks,

Federico

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