On 06/11/2012 12:59 AM, Pauli Nieminen wrote:
DrawElements checks for cound beeing larger than index buffer object.
"count being"
But application can specify offset to buffer leading to buffer overflow again. ARB_vertex_buffer_object leaves the case undefined but allows program termination. But indirect glx needs to check to avoid crashing X. " What happens when an attempt is made to access data outside the bounds of the buffer object with a command that dereferences the arrays? RESOLVED: ALLOW PROGRAM TERMINATION. In the event of a software fallback, bounds checking can become impractical. Since applications don't know the actual address of the buffer object and only provide an offset, they can't ever guarantee that out-of-bounds offsets will fall on valid memory. So it's hard to do any better than this." Signed-off-by: Pauli Nieminen<pauli.niemi...@linux.intel.com> --- src/mesa/main/api_validate.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 02495a1..4382dc9 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -299,7 +299,8 @@ _mesa_validate_DrawElements(struct gl_context *ctx, if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count)> ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { + if (index_bytes(type, count) + (GLsizei)indices> + ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; }
Reviewed-by: Brian Paul <bri...@vmware.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev