Use pipe_shader_state_from_tgsi() to set shader state for transformed shader so that we get all correct data for respective shader state.
This fixes several regressed glretrace, piglit crashes found during merging upsteam mesa Fixes: bf12bc2dd7a2 (draw: add nir info gathering and building support) Reviewed-by: Charmaine Lee <charmai...@vmware.com> --- src/gallium/drivers/svga/svga_state_tgsi_transform.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/svga/svga_state_tgsi_transform.c b/src/gallium/drivers/svga/svga_state_tgsi_transform.c index b567aab6bc8..9d701b73772 100644 --- a/src/gallium/drivers/svga/svga_state_tgsi_transform.c +++ b/src/gallium/drivers/svga/svga_state_tgsi_transform.c @@ -131,7 +131,7 @@ emulate_point_sprite(struct svga_context *svga, tgsi_dump(new_tokens, 0); } - templ.tokens = new_tokens; + pipe_shader_state_from_tgsi(&templ, new_tokens); templ.stream_output.num_outputs = 0; if (streamout) { -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev