On Fri, 2019-10-18 at 16:17 -0400, Marek Olšák wrote: > Note that none of the lowering passes work if I enable them on > radeonsi. So if you think about enabling them for your driver, I > guess you have some work to do in the driver as well.
Hmm, that's not the intention. The idea is that these produce the same code as if you just wrote the relevant glsl-code... Any pointers to what goes wrong would be great if anyone can spot it. > On the other hand, having multiple shader variants in st/mesa is a > performance disadvantage. The lowering should be done at the machine- > level assembly code, so that you don't have to completely recompile > from a higher-level IR. That depends on how often or if at all the variants gets compiled. In fact, we might be able to generate faster shader-code by doing this before optimizing. I guess looking at real-world benchmarks would tell us what the best solution is. ...But for Zink, there isn't really much of an option do this on a low- level; the lowest level we have is SPIR-V, and we're going pretty directly from NIR to SPIR-V; we don't have a low-level IR. We leave that up to the Vulkan driver. > Marek > > On Fri, Oct 18, 2019 at 4:08 PM Marek Olšák <mar...@gmail.com> wrote: > > On Fri, Oct 18, 2019 at 9:07 AM Ilia Mirkin <imir...@alum.mit.edu> > > wrote: > > > On Fri, Oct 18, 2019 at 9:04 AM Erik Faye-Lund > > > <erik.faye-l...@collabora.com> wrote: > > > > > > > > On Fri, 2019-10-18 at 08:57 -0400, Ilia Mirkin wrote: > > > > > On Fri, Oct 18, 2019 at 8:51 AM Erik Faye-Lund > > > > > <erik.faye-l...@collabora.com> wrote: > > > > > > On Thu, 2019-10-17 at 22:24 -0400, Ilia Mirkin wrote: > > > > > > > In the meanwhile (unless you plan on taking up Jason's > > > > > > > suggestion), > > > > > > > might I recommend some assert's for the unhandled cases > > > so that > > > > > > > there > > > > > > > are no surprises? > > > > > > > > > > > > Good idea. I sent a MR for it here: > > > > > > > > > > > > > > > https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2380 > > > > > > > > > > Not sure that approach works, esp with SSO. > > > > > > > > If so, wouldn't that already be a problem with the existing > > > > lower_depth_clamp-stuff, then? I mean, I just lifted the logic > > > from > > > > there... > > > > > > Yeah, that looks bogus. I'm moderately sure that checking > > > "st->vp/gp/tep" at LinkShader time is wrong. Marek can probably > > > confirm. > > > > Don't read any context states at link time. It's wrong. > > > > Marek > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev