> +your collabora address Thank you
> > > > I think this batch_add_bo should probably dropped altogether? This loop > > > > is dealing with constant buffers; the shaders themselves were added > > > > > > I'll double check. I couldn't find where BOs containing shader programs > > > were added last time I looked. > > > > Masking a real bug :o > > > > It should probably happen in panfrost_patch_shader_state....? > > Ok, I'll add it there, I wasn't sure this function was called for all > shaders, but looking at the code a second time it seems to be the case. I think so as well, yeah. > > As I stated before, I thought we should be adding the BO for > > wallpapering when we actually wallpaper, since that's a slow path. Not > > wallpapering is the default and ideally what most apps should do. > > Wallpapering happens too late (when we are flushing the batch) to have > an impact on the dep graph, but we can probably know that wallpapering > will be needed before that. My question remains though, are > vertex/tiler supposed to touch the texture BO they're reading from, or > should we only flag the BO for FRAGMENT use. Vertex/tiler should not touch the texture BO, unless you're texturing from the vertex shader (which we're not for wallpapering).
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