On Mon, 16 Sep 2019 10:05:52 -0400 Alyssa Rosenzweig <aly...@rosenzweig.io> wrote:
> > + /* If ->gpu_access is 0, the BO is idle, and if the WRITE > > flag > > + * is cleared, that means we only have readers. > > + */ > > + if (!bo->gpu_access) > > + return true; > > + else if (!(access_type & PAN_BO_GPU_ACCESS_READ) && > > + !(bo->gpu_access & PAN_BO_GPU_ACCESS_WRITE)) > > + return true; > > The second condition is a little confusing, though I think it's correct. > Not sure if there's any way to clarify what's meant but just thought I'd > comment, since inevitably future readers will squint too. I can do: /* If ->gpu_access is 0, the BO is idle, no need to wait. */ if (!bo->gpu_access) return true; /* If the caller only wants to wait for writers and no * writes are pending, we don't have to wait. */ if (access_type == PAN_BO_GPU_ACCESS_WRITE && !(bo->gpu_access & PAN_BO_GPU_ACCESS_WRITE)) return true; instead. > > > + /* Update the BO access flags so that panfrost_bo_wait() > > knows > > + * about all pending accesses. > > + */ > > + bo->gpu_access |= flags & (PAN_BO_GPU_ACCESS_RW); > > This looks like black magic. Maybe just clarify in the comment why this > & is reasonable (relying on bit mask magic). It's just here to clear all non-RW flags (we only care about the read/write information when it comes to BO idleness). I'll add a comment to explain that part, and maybe another one to explain why we have a '|=' and not just '='. > > --- > > That aside, as I mentioned it would maybe make more sense to squash this > into the patch introduce the bo_wait ioctl() in the first place? If > that's too complicated with merge conflicts and stuff, don't sweat it, > though :) I'm fine with that, I'll re-order things to avoid introducing the bo_wait() infra before we have the access type info. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev