On 9/10/19 10:53 PM, Brian Paul wrote: > IIRC, designated initializers are not legal C++. > Fixes the MSVC build. > > Fixes: 83fd1e58 ("glsl/nir: Add and use a gl_nir_link() function") > --- > src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp > b/src/mesa/state_tracker/st_glsl_to_nir.cpp > index 280a778..d6a0264 100644 > --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp > @@ -688,7 +688,7 @@ st_link_nir(struct gl_context *ctx, > */ > if (shader_program->data->spirv) { > static const gl_nir_linker_options opts = { > - .fill_parameters = true, > + true /*fill_parameters */
Could we get a comment in the definition of gl_nir_linker_options to remind people to either add options only to the end or double check all of the places that initialize the structures? If someone adds 'bool do_foo_instead_of_bar' option at the beginning of that struct, it will cause problems. > }; > if (!gl_nir_link(ctx, shader_program, &opts)) > return GL_FALSE; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev