According to the GL 3.1 spec, section 2.9 ("Buffer Objects"):
"If a buffer object is deleted while it is bound, all bindings to that
 object in the current context (i.e. in the thread that called
 DeleteBuffers) are reset to zero."

The code already checked for a number of cases, but neglected these
newer binding points.

+21 oglconforms.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/main/bufferobj.c |   13 +++++++++++++
 1 file changed, 13 insertions(+)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index ae7bac1..fe7db2a 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -821,6 +821,19 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
             _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
          }
 
+         /* unbind ARB_copy_buffer binding points */
+         if (ctx->CopyReadBuffer == bufObj) {
+            _mesa_BindBufferARB( GL_COPY_READ_BUFFER, 0 );
+         }
+         if (ctx->CopyWriteBuffer == bufObj) {
+            _mesa_BindBufferARB( GL_COPY_WRITE_BUFFER, 0 );
+         }
+
+         /* unbind transform feedback binding point */
+         if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
+            _mesa_BindBufferARB( GL_TRANSFORM_FEEDBACK_BUFFER, 0 );
+         }
+
          /* unbind any pixel pack/unpack pointers bound to this buffer */
          if (ctx->Pack.BufferObj == bufObj) {
             _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
-- 
1.7.10.3

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to