Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Thu, Jul 25, 2019 at 11:30 PM Ilia Mirkin <imir...@alum.mit.edu> wrote: > This caused nouveau's function handling logic to think that the MAIN > function was due to receive external parameters, and cascaded some > failures after that. Instead avoid having the undefined components in > the first place. > > Fixes: f6ac0b5d71 (gallium/auxiliary/vl: Add compute shader to support > video compositor render) > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213 > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111217 > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/gallium/auxiliary/vl/vl_compositor_cs.c | 102 ++++++++++---------- > 1 file changed, 51 insertions(+), 51 deletions(-) > > diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c > b/src/gallium/auxiliary/vl/vl_compositor_cs.c > index 485b4174b8e..d84df7240da 100644 > --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c > +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c > @@ -61,7 +61,7 @@ const char *compute_shader_video_buffer = > "IMM[0] UINT32 { 8, 8, 1, 0}\n" > "IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n" > > - "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n" > + "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n" > > /* Drawn area check */ > "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n" > @@ -70,20 +70,20 @@ const char *compute_shader_video_buffer = > "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n" > "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n" > > - "UIF TEMP[1]\n" > + "UIF TEMP[1].xxxx\n" > /* Translate */ > "UADD TEMP[2].xy, TEMP[0], -CONST[5].xyxy\n" > - "U2F TEMP[2], TEMP[2]\n" > - "DIV TEMP[3], TEMP[2], IMM[1].yyyy\n" > + "U2F TEMP[2].xy, TEMP[2].xyyy\n" > + "DIV TEMP[3].xy, TEMP[2].xyyy, IMM[1].yyyy\n" > > /* Scale */ > - "DIV TEMP[2], TEMP[2], CONST[3].zwzw\n" > - "DIV TEMP[3], TEMP[3], CONST[3].zwzw\n" > + "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwww\n" > + "DIV TEMP[3].xy, TEMP[3].xyyy, CONST[3].zwww\n" > > /* Fetch texels */ > - "TEX_LZ TEMP[4].x, TEMP[2], SAMP[0], RECT\n" > - "TEX_LZ TEMP[4].y, TEMP[3], SAMP[1], RECT\n" > - "TEX_LZ TEMP[4].z, TEMP[3], SAMP[2], RECT\n" > + "TEX_LZ TEMP[4].x, TEMP[2].xyyy, SAMP[0], RECT\n" > + "TEX_LZ TEMP[4].y, TEMP[3].xyyy, SAMP[1], RECT\n" > + "TEX_LZ TEMP[4].z, TEMP[3].xyyy, SAMP[2], RECT\n" > > "MOV TEMP[4].w, IMM[1].xxxx\n" > > @@ -93,12 +93,12 @@ const char *compute_shader_video_buffer = > "DP4 TEMP[7].z, CONST[2], TEMP[4]\n" > > "MOV TEMP[5].w, TEMP[4].zzzz\n" > - "SLE TEMP[6].w, TEMP[5], CONST[3].xxxx\n" > - "SGT TEMP[5].w, TEMP[5], CONST[3].yyyy\n" > + "SLE TEMP[6].w, TEMP[5].wwww, CONST[3].xxxx\n" > + "SGT TEMP[5].w, TEMP[5].wwww, CONST[3].yyyy\n" > > - "MAX TEMP[7].w, TEMP[5], TEMP[6]\n" > + "MAX TEMP[7].w, TEMP[5].wwww, TEMP[6].wwww\n" > > - "STORE IMAGE[0], TEMP[0], TEMP[7], 2D\n" > + "STORE IMAGE[0], TEMP[0].xyyy, TEMP[7], 2D\n" > "ENDIF\n" > > "END\n"; > @@ -124,7 +124,7 @@ const char *compute_shader_weave = > "IMM[2] UINT32 { 1, 2, 4, 0}\n" > "IMM[3] FLT32 { 0.25, 0.5, 0.125, 0.125}\n" > > - "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n" > + "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n" > > /* Drawn area check */ > "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n" > @@ -133,22 +133,22 @@ const char *compute_shader_weave = > "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n" > "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n" > > - "UIF TEMP[1]\n" > - "MOV TEMP[2], TEMP[0]\n" > + "UIF TEMP[1].xxxx\n" > + "MOV TEMP[2].xy, TEMP[0].xyyy\n" > /* Translate */ > - "UADD TEMP[2].xy, TEMP[2], -CONST[5].xyxy\n" > + "UADD TEMP[2].xy, TEMP[2].xyyy, -CONST[5].xyxy\n" > > /* Top Y */ > - "U2F TEMP[2], TEMP[2]\n" > + "U2F TEMP[2].xy, TEMP[2].xyyy\n" > "DIV TEMP[2].y, TEMP[2].yyyy, IMM[1].yyyy\n" > /* Down Y */ > - "MOV TEMP[12], TEMP[2]\n" > + "MOV TEMP[12].xy, TEMP[2].xyyy\n" > > /* Top UV */ > - "MOV TEMP[3], TEMP[2]\n" > + "MOV TEMP[3].xy, TEMP[2].xyyy\n" > "DIV TEMP[3].xy, TEMP[3], IMM[1].yyyy\n" > /* Down UV */ > - "MOV TEMP[13], TEMP[3]\n" > + "MOV TEMP[13].xy, TEMP[3].xyyy\n" > > /* Texture offset */ > "ADD TEMP[2].x, TEMP[2].xxxx, IMM[3].yyyy\n" > @@ -162,10 +162,10 @@ const char *compute_shader_weave = > "ADD TEMP[13].y, TEMP[13].yyyy, IMM[3].wwww\n" > > /* Scale */ > - "DIV TEMP[2].xy, TEMP[2], CONST[3].zwzw\n" > - "DIV TEMP[12].xy, TEMP[12], CONST[3].zwzw\n" > - "DIV TEMP[3].xy, TEMP[3], CONST[3].zwzw\n" > - "DIV TEMP[13].xy, TEMP[13], CONST[3].zwzw\n" > + "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwzw\n" > + "DIV TEMP[12].xy, TEMP[12].xyyy, CONST[3].zwzw\n" > + "DIV TEMP[3].xy, TEMP[3].xyyy, CONST[3].zwzw\n" > + "DIV TEMP[13].xy, TEMP[13].xyyy, CONST[3].zwzw\n" > > /* Weave offset */ > "ADD TEMP[2].y, TEMP[2].yyyy, IMM[3].xxxx\n" > @@ -176,32 +176,32 @@ const char *compute_shader_weave = > /* Texture layer */ > "MOV TEMP[14].x, TEMP[2].yyyy\n" > "MOV TEMP[14].yz, TEMP[3].yyyy\n" > - "ROUND TEMP[15], TEMP[14]\n" > - "ADD TEMP[14], TEMP[14], -TEMP[15]\n" > - "MOV TEMP[14], |TEMP[14]|\n" > - "MUL TEMP[14], TEMP[14], IMM[1].yyyy\n" > + "ROUND TEMP[15].xyz, TEMP[14].xyzz\n" > + "ADD TEMP[14].xyz, TEMP[14].xyzz, -TEMP[15].xyzz\n" > + "MOV TEMP[14].xyz, |TEMP[14].xyzz|\n" > + "MUL TEMP[14].xyz, TEMP[14].xyzz, IMM[1].yyyy\n" > > /* Normalize */ > - "DIV TEMP[2].xy, TEMP[2], CONST[5].zwzw\n" > - "DIV TEMP[12].xy, TEMP[12], CONST[5].zwzw\n" > + "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[5].zwzw\n" > + "DIV TEMP[12].xy, TEMP[12].xyyy, CONST[5].zwzw\n" > "DIV TEMP[15].xy, CONST[5].zwzw, IMM[1].yyyy\n" > - "DIV TEMP[3].xy, TEMP[3], TEMP[15].xyxy\n" > - "DIV TEMP[13].xy, TEMP[13], TEMP[15].xyxy\n" > + "DIV TEMP[3].xy, TEMP[3].xyyy, TEMP[15].xyxy\n" > + "DIV TEMP[13].xy, TEMP[13].xyyy, TEMP[15].xyxy\n" > > /* Fetch texels */ > "MOV TEMP[2].z, IMM[1].wwww\n" > "MOV TEMP[3].z, IMM[1].wwww\n" > - "TEX_LZ TEMP[10].x, TEMP[2], SAMP[0], 2D_ARRAY\n" > - "TEX_LZ TEMP[10].y, TEMP[3], SAMP[1], 2D_ARRAY\n" > - "TEX_LZ TEMP[10].z, TEMP[3], SAMP[2], 2D_ARRAY\n" > + "TEX_LZ TEMP[10].x, TEMP[2].xyzz, SAMP[0], 2D_ARRAY\n" > + "TEX_LZ TEMP[10].y, TEMP[3].xyzz, SAMP[1], 2D_ARRAY\n" > + "TEX_LZ TEMP[10].z, TEMP[3].xyzz, SAMP[2], 2D_ARRAY\n" > > "MOV TEMP[12].z, IMM[1].xxxx\n" > "MOV TEMP[13].z, IMM[1].xxxx\n" > - "TEX_LZ TEMP[11].x, TEMP[12], SAMP[0], 2D_ARRAY\n" > - "TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n" > - "TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n" > + "TEX_LZ TEMP[11].x, TEMP[12].xyzz, SAMP[0], 2D_ARRAY\n" > + "TEX_LZ TEMP[11].y, TEMP[13].xyzz, SAMP[1], 2D_ARRAY\n" > + "TEX_LZ TEMP[11].z, TEMP[13].xyzz, SAMP[2], 2D_ARRAY\n" > > - "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n" > + "LRP TEMP[6].xyz, TEMP[14].xyzz, TEMP[10].xyzz, TEMP[11].xyzz\n" > "MOV TEMP[6].w, IMM[1].xxxx\n" > > /* Color Space Conversion */ > @@ -210,12 +210,12 @@ const char *compute_shader_weave = > "DP4 TEMP[9].z, CONST[2], TEMP[6]\n" > > "MOV TEMP[7].w, TEMP[6].zzzz\n" > - "SLE TEMP[8].w, TEMP[7], CONST[3].xxxx\n" > - "SGT TEMP[7].w, TEMP[7], CONST[3].yyyy\n" > + "SLE TEMP[8].w, TEMP[7].wwww, CONST[3].xxxx\n" > + "SGT TEMP[7].w, TEMP[7].wwww, CONST[3].yyyy\n" > > - "MAX TEMP[9].w, TEMP[7], TEMP[8]\n" > + "MAX TEMP[9].w, TEMP[7].wwww, TEMP[8].wwww\n" > > - "STORE IMAGE[0], TEMP[0], TEMP[9], 2D\n" > + "STORE IMAGE[0], TEMP[0].xyyy, TEMP[9], 2D\n" > "ENDIF\n" > > "END\n"; > @@ -239,7 +239,7 @@ const char *compute_shader_rgba = > "IMM[0] UINT32 { 8, 8, 1, 0}\n" > "IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n" > > - "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n" > + "UMAD TEMP[0].xy, SV[1].xyyy, IMM[0].xyyy, SV[0].xyyy\n" > > /* Drawn area check */ > "USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n" > @@ -248,18 +248,18 @@ const char *compute_shader_rgba = > "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n" > "AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n" > > - "UIF TEMP[1]\n" > + "UIF TEMP[1].xxxx\n" > /* Translate */ > - "UADD TEMP[2].xy, TEMP[0], -CONST[5].xyxy\n" > - "U2F TEMP[2], TEMP[2]\n" > + "UADD TEMP[2].xy, TEMP[0].xyyy, -CONST[5].xyxy\n" > + "U2F TEMP[2].xy, TEMP[2].xyyy\n" > > /* Scale */ > - "DIV TEMP[2], TEMP[2], CONST[3].zwzw\n" > + "DIV TEMP[2].xy, TEMP[2].xyyy, CONST[3].zwzw\n" > > /* Fetch texels */ > - "TEX_LZ TEMP[3], TEMP[2], SAMP[0], RECT\n" > + "TEX_LZ TEMP[3], TEMP[2].xyyy, SAMP[0], RECT\n" > > - "STORE IMAGE[0], TEMP[0], TEMP[3], 2D\n" > + "STORE IMAGE[0], TEMP[0].xyyy, TEMP[3], 2D\n" > "ENDIF\n" > > "END\n"; 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