https://bugs.freedesktop.org/show_bug.cgi?id=111141
--- Comment #11 from Steven Newbury <s_j_newb...@yahoo.co.uk> ---
(In reply to Jason Ekstrand from comment #9)
> 2. The optimization change caused NIR to generate a slightly different
> shader which exposed a bug in the AMD LLVM back-end or the NIR -> LLVM
> translator.
>
I did try it with ACO too - which resulted in excactly the same output, so that
suggests it isn't the LLVM back-end unless it's a fallback operation..?
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