From: Ian Romanick <ian.d.roman...@intel.com> Set the absolute minimum possible GLSL version. API_OPENGL_CORE can mean an OpenGL 3.0 forward-compatible context, so that implies a minimum possible version of 1.30. Otherwise, the minimum possible version 1.20. Since Mesa unconditionally advertises GL_ARB_shading_language_100 and GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't advertise any extensions to enable any shader stages (e.g., GL_ARB_vertex_shader).
Converts about 2,500 piglit tests from crash to skip on NV18. --- src/mesa/main/context.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e5a89d9c2fc..516660d55d2 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -616,6 +616,17 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES; consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; + /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can + * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum + * possible version of 1.30. Otherwise, the minimum possible version 1.20. + * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and + * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't + * advertise any extensions to enable any shader stages (e.g., + * GL_ARB_vertex_shader). + */ + consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120; + consts->GLSLVersionCompat = consts->GLSLVersion; + /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that * gl_VertexID is implemented using a native hardware register with OpenGL * semantics. -- 2.21.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev