A pretty basic implementation of half of point sprites. No coordinate
flipping (either from the FB transform or from the sprite coord key).
Probably room for optimizations. Just enough to make the stars show up
in neverball, basically.

Alyssa Rosenzweig (2):
  panfrost: Track point sprites in fragment shader key
  panfrost: Replace varyings for point sprites

 src/gallium/drivers/panfrost/pan_context.c | 65 +++++++++++++++++++++-
 src/gallium/drivers/panfrost/pan_context.h |  3 +
 2 files changed, 65 insertions(+), 3 deletions(-)

-- 
2.20.1

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