A pretty basic implementation of half of point sprites. No coordinate flipping (either from the FB transform or from the sprite coord key). Probably room for optimizations. Just enough to make the stars show up in neverball, basically.
Alyssa Rosenzweig (2): panfrost: Track point sprites in fragment shader key panfrost: Replace varyings for point sprites src/gallium/drivers/panfrost/pan_context.c | 65 +++++++++++++++++++++- src/gallium/drivers/panfrost/pan_context.h | 3 + 2 files changed, 65 insertions(+), 3 deletions(-) -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev