This includes: - picking up correctly which attributes are flatshaded and which are noperspective
- copying the flatshaded attributes when needed, including the non-built-in ones - correctly interpolating the noperspective attributes in screen-space instead than in a 3d-correct fashion. Signed-off-by: Olivier Galibert <galib...@pobox.com> --- src/gallium/auxiliary/draw/draw_pipe_clip.c | 105 +++++++++++++++++++-------- 1 file changed, 74 insertions(+), 31 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c index 4da4d65..3824ced 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_clip.c +++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c @@ -39,6 +39,7 @@ #include "draw_vs.h" #include "draw_pipe.h" +#include "draw_fs.h" #ifndef IS_NEGATIVE @@ -56,11 +57,12 @@ struct clip_stage { struct draw_stage stage; /**< base class */ - /* Basically duplicate some of the flatshading logic here: - */ - boolean flat; - uint num_color_attribs; - uint color_attribs[4]; /* front/back primary/secondary colors */ + /* List of the attributes to be flatshaded. */ + uint num_flat_attribs; + uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS]; + + /* Mask of attributes in noperspective mode */ + boolean noperspective_attribs[PIPE_MAX_SHADER_OUTPUTS]; float (*plane)[4]; }; @@ -91,17 +93,16 @@ static void interp_attr( float dst[4], /** - * Copy front/back, primary/secondary colors from src vertex to dst vertex. - * Used when flat shading. + * Copy flat shaded attributes src vertex to dst vertex. */ -static void copy_colors( struct draw_stage *stage, - struct vertex_header *dst, - const struct vertex_header *src ) +static void copy_flat( struct draw_stage *stage, + struct vertex_header *dst, + const struct vertex_header *src ) { const struct clip_stage *clipper = clip_stage(stage); uint i; - for (i = 0; i < clipper->num_color_attribs; i++) { - const uint attr = clipper->color_attribs[i]; + for (i = 0; i < clipper->num_flat_attribs; i++) { + const uint attr = clipper->flat_attribs[i]; COPY_4FV(dst->data[attr], src->data[attr]); } } @@ -120,6 +121,7 @@ static void interp( const struct clip_stage *clip, const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw); const unsigned clip_attr = draw_current_shader_clipvertex_output(clip->stage.draw); unsigned j; + float t_nopersp = 0; /* Vertex header. */ @@ -152,8 +154,27 @@ static void interp( const struct clip_stage *clip, /* Other attributes */ for (j = 0; j < nr_attrs; j++) { - if (j != pos_attr && j != clip_attr) - interp_attr(dst->data[j], t, in->data[j], out->data[j]); + if (j != pos_attr && j != clip_attr) { + if (clip->noperspective_attribs[j]) { + if (!t_nopersp || !t) { + // Compute the t in screen-space instead of 3d space. + // + // When both points are at the same screen position, + // we can pick whatever value (the interpolated point + // won't be in front anyway), so just use t. + int k; + t_nopersp = t; + for (k=0; k < 2; k++) + if (in->data[pos_attr][k] != out->data[pos_attr][k]) { + t_nopersp = (dst->data[pos_attr][k] - out->data[pos_attr][k]) / + (in->data[pos_attr][k] - out->data[pos_attr][k]); + break; + } + } + interp_attr(dst->data[j], t_nopersp, in->data[j], out->data[j]); + } else + interp_attr(dst->data[j], t, in->data[j], out->data[j]); + } } } @@ -406,14 +427,14 @@ do_clip_tri( struct draw_stage *stage, /* If flat-shading, copy provoking vertex color to polygon vertex[0] */ if (n >= 3) { - if (clipper->flat) { + if (clipper->num_flat_attribs) { if (stage->draw->rasterizer->flatshade_first) { if (inlist[0] != header->v[0]) { assert(tmpnr < MAX_CLIPPED_VERTICES + 1); if (tmpnr >= MAX_CLIPPED_VERTICES + 1) return; inlist[0] = dup_vert(stage, inlist[0], tmpnr++); - copy_colors(stage, inlist[0], header->v[0]); + copy_flat(stage, inlist[0], header->v[0]); } } else { @@ -422,7 +443,7 @@ do_clip_tri( struct draw_stage *stage, if (tmpnr >= MAX_CLIPPED_VERTICES + 1) return; inlist[0] = dup_vert(stage, inlist[0], tmpnr++); - copy_colors(stage, inlist[0], header->v[2]); + copy_flat(stage, inlist[0], header->v[2]); } } } @@ -471,10 +492,7 @@ do_clip_line( struct draw_stage *stage, if (v0->clipmask) { interp( clipper, stage->tmp[0], t0, v0, v1 ); - - if (clipper->flat) - copy_colors(stage, stage->tmp[0], v0); - + copy_flat(stage, stage->tmp[0], v0); newprim.v[0] = stage->tmp[0]; } else { @@ -548,20 +566,45 @@ static void clip_init_state( struct draw_stage *stage ) { struct clip_stage *clipper = clip_stage( stage ); + const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; + const struct draw_fragment_shader *fs = stage->draw->fs.fragment_shader; + uint i; - clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE; + int indexed_interp[2]; + indexed_interp[0] = indexed_interp[1] = stage->draw->rasterizer->flatshade ? + TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE; - if (clipper->flat) { - const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; - uint i; + for (i = 0; i < fs->info.num_inputs; i++) { + if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) { + if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR) + indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i]; + } + } - clipper->num_color_attribs = 0; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR || - vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) { - clipper->color_attribs[clipper->num_color_attribs++] = i; - } + clipper->num_flat_attribs = 0; + memset(clipper->noperspective_attribs, 0, sizeof(clipper->noperspective_attribs)); + for (i = 0; i < vs->info.num_outputs; i++) { + int interp; + if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR || + vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) { + interp = indexed_interp[vs->info.output_semantic_index[i]]; + } else { + uint j; + interp = TGSI_INTERPOLATE_PERSPECTIVE; + for (j = 0; j < fs->info.num_inputs; j++) { + if (vs->info.output_semantic_name[i] == fs->info.input_semantic_name[j] && + vs->info.output_semantic_index[i] == fs->info.input_semantic_index[j]) { + interp = fs->info.input_interpolate[j]; + break; + } + } } + + if (interp == TGSI_INTERPOLATE_CONSTANT) { + clipper->flat_attribs[clipper->num_flat_attribs] = i; + clipper->num_flat_attribs++; + } else + clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR; } stage->tri = clip_tri; -- 1.7.10.280.gaa39 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev