Can someone with access revert from master until this is fixed? It's been broken for 3 days now
On Tue, 21 May 2019 at 09:01, Juan A. Suarez Romero <jasua...@igalia.com> wrote: > > On Tue, 2019-05-21 at 09:36 +0200, Gert Wollny wrote: > > Hi Marek, > > > > it seems that this patch is causing a few issues [1], any idea what is > > going on? Maybe it is best to revert the patch for now? > > > > Best, > > Gert > > > > > As this is commit is causing issues, I'm withdrawing it out of 19.1 branch. > > If later a fix is provided, let me know so I can re-add it to the branch, > together with the fix. > > Thanks. > > J.A. > > > [1] https://bugzilla.freedesktop.org/show_bug.cgi?id=110701 > > > > On Fr, 2019-05-10 at 01:19 -0400, Marek Olšák wrote: > > > From: Marek Olšák <marek.ol...@amd.com> > > > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108824 > > > > > > Cc: 19.1 <mesa-sta...@lists.freedesktop.org> > > > --- > > > src/gallium/drivers/radeonsi/si_descriptors.c | 94 ++++++++++++----- > > > -- > > > src/gallium/drivers/radeonsi/si_pipe.h | 2 + > > > src/gallium/drivers/radeonsi/si_state_draw.c | 9 +- > > > 3 files changed, 72 insertions(+), 33 deletions(-) > > > > > > diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c > > > b/src/gallium/drivers/radeonsi/si_descriptors.c > > > index 744fc9a15d7..6a4dcacc0f3 100644 > > > --- a/src/gallium/drivers/radeonsi/si_descriptors.c > > > +++ b/src/gallium/drivers/radeonsi/si_descriptors.c > > > @@ -1580,242 +1580,272 @@ void > > > si_update_needs_color_decompress_masks(struct si_context *sctx) > > > si_samplers_update_needs_color_decompress_mask(&sctx- > > > > samplers[i]); > > > si_images_update_needs_color_decompress_mask(&sctx- > > > > images[i]); > > > si_update_shader_needs_decompress_mask(sctx, i); > > > } > > > > > > si_resident_handles_update_needs_color_decompress(sctx); > > > } > > > > > > /* BUFFER DISCARD/INVALIDATION */ > > > > > > -/** Reset descriptors of buffer resources after \p buf has been > > > invalidated. */ > > > +/* Reset descriptors of buffer resources after \p buf has been > > > invalidated. > > > + * If buf == NULL, reset all descriptors. > > > + */ > > > static void si_reset_buffer_resources(struct si_context *sctx, > > > struct si_buffer_resources > > > *buffers, > > > unsigned descriptors_idx, > > > unsigned slot_mask, > > > struct pipe_resource *buf, > > > enum radeon_bo_priority priority) > > > { > > > struct si_descriptors *descs = &sctx- > > > > descriptors[descriptors_idx]; > > > unsigned mask = buffers->enabled_mask & slot_mask; > > > > > > while (mask) { > > > unsigned i = u_bit_scan(&mask); > > > - if (buffers->buffers[i] == buf) { > > > - si_set_buf_desc_address(si_resource(buf), > > > buffers->offsets[i], > > > + struct pipe_resource *buffer = buffers->buffers[i]; > > > + > > > + if (buffer && (!buf || buffer == buf)) { > > > + si_set_buf_desc_address(si_resource(buffer), > > > buffers->offsets[i], > > > descs->list + i*4); > > > sctx->descriptors_dirty |= 1u << > > > descriptors_idx; > > > > > > radeon_add_to_gfx_buffer_list_check_mem(sctx, > > > - si_reso > > > urce(buf), > > > + si_reso > > > urce(buffer), > > > buffers > > > ->writable_mask & (1u << i) ? > > > > > > RADEON_USAGE_READWRITE : > > > > > > RADEON_USAGE_READ, > > > priorit > > > y, true); > > > } > > > } > > > } > > > > > > -/* Update all resource bindings where the buffer is bound, including > > > +/* Update all buffer bindings where the buffer is bound, including > > > * all resource descriptors. This is invalidate_buffer without > > > - * the invalidation. */ > > > + * the invalidation. > > > + * > > > + * If buf == NULL, update all buffer bindings. > > > + */ > > > void si_rebind_buffer(struct si_context *sctx, struct pipe_resource > > > *buf) > > > { > > > struct si_resource *buffer = si_resource(buf); > > > unsigned i, shader; > > > unsigned num_elems = sctx->vertex_elements ? > > > sctx->vertex_elements->count : > > > 0; > > > > > > /* We changed the buffer, now we need to bind it where the old > > > one > > > * was bound. This consists of 2 things: > > > * 1) Updating the resource descriptor and dirtying it. > > > * 2) Adding a relocation to the CS, so that it's usable. > > > */ > > > > > > /* Vertex buffers. */ > > > - if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) { > > > + if (!buffer) { > > > + if (num_elems) > > > + sctx->vertex_buffers_dirty = true; > > > + } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) { > > > for (i = 0; i < num_elems; i++) { > > > int vb = sctx->vertex_elements- > > > > vertex_buffer_index[i]; > > > > > > if (vb >= ARRAY_SIZE(sctx->vertex_buffer)) > > > continue; > > > if (!sctx->vertex_buffer[vb].buffer.resource) > > > continue; > > > > > > if (sctx->vertex_buffer[vb].buffer.resource == > > > buf) { > > > sctx->vertex_buffers_dirty = true; > > > break; > > > } > > > } > > > } > > > > > > /* Streamout buffers. (other internal buffers can't be > > > invalidated) */ > > > - if (buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) { > > > + if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) > > > { > > > for (i = SI_VS_STREAMOUT_BUF0; i <= > > > SI_VS_STREAMOUT_BUF3; i++) { > > > struct si_buffer_resources *buffers = &sctx- > > > > rw_buffers; > > > struct si_descriptors *descs = > > > &sctx- > > > > descriptors[SI_DESCS_RW_BUFFERS]; > > > + struct pipe_resource *buffer = buffers- > > > > buffers[i]; > > > > > > - if (buffers->buffers[i] != buf) > > > + if (!buffer || (buf && buffer != buf)) > > > continue; > > > > > > - si_set_buf_desc_address(si_resource(buf), > > > buffers->offsets[i], > > > + si_set_buf_desc_address(si_resource(buffer), > > > buffers->offsets[i], > > > descs->list + i*4); > > > sctx->descriptors_dirty |= 1u << > > > SI_DESCS_RW_BUFFERS; > > > > > > radeon_add_to_gfx_buffer_list_check_mem(sctx, > > > - buffer, > > > RADEON_USAGE_WRITE, > > > + si_reso > > > urce(buffer), > > > + RADEON_ > > > USAGE_WRITE, > > > RADEON_ > > > PRIO_SHADER_RW_BUFFER, > > > true); > > > > > > /* Update the streamout state. */ > > > if (sctx->streamout.begin_emitted) > > > si_emit_streamout_end(sctx); > > > sctx->streamout.append_bitmask = > > > sctx->streamout.enabled_mask; > > > si_streamout_buffers_dirty(sctx); > > > } > > > } > > > > > > /* Constant and shader buffers. */ > > > - if (buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) { > > > + if (!buffer || buffer->bind_history & > > > PIPE_BIND_CONSTANT_BUFFER) { > > > for (shader = 0; shader < SI_NUM_SHADERS; shader++) > > > si_reset_buffer_resources(sctx, &sctx- > > > > const_and_shader_buffers[shader], > > > si_const_and_shader_b > > > uffer_descriptors_idx(shader), > > > u_bit_consecutive(SI_ > > > NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS), > > > buf, > > > sctx- > > > > const_and_shader_buffers[shader].priority_constbuf); > > > } > > > > > > - if (buffer->bind_history & PIPE_BIND_SHADER_BUFFER) { > > > + if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) > > > { > > > for (shader = 0; shader < SI_NUM_SHADERS; shader++) > > > si_reset_buffer_resources(sctx, &sctx- > > > > const_and_shader_buffers[shader], > > > si_const_and_shader_b > > > uffer_descriptors_idx(shader), > > > u_bit_consecutive(0, > > > SI_NUM_SHADER_BUFFERS), > > > buf, > > > sctx- > > > > const_and_shader_buffers[shader].priority); > > > } > > > > > > - if (buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) { > > > + if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) { > > > /* Texture buffers - update bindings. */ > > > for (shader = 0; shader < SI_NUM_SHADERS; shader++) { > > > struct si_samplers *samplers = &sctx- > > > > samplers[shader]; > > > struct si_descriptors *descs = > > > si_sampler_and_image_descriptors(sctx, > > > shader); > > > unsigned mask = samplers->enabled_mask; > > > > > > while (mask) { > > > unsigned i = u_bit_scan(&mask); > > > - if (samplers->views[i]->texture == buf) > > > { > > > + struct pipe_resource *buffer = > > > samplers->views[i]->texture; > > > + > > > + if (buffer && (!buf || buffer == buf)) > > > { > > > unsigned desc_slot = > > > si_get_sampler_slot(i); > > > > > > - si_set_buf_desc_address(si_reso > > > urce(buf), > > > + si_set_buf_desc_address(si_reso > > > urce(buffer), > > > sampler > > > s->views[i]->u.buf.offset, > > > descs- > > > > list + desc_slot * 16 + 4); > > > sctx->descriptors_dirty |= > > > 1u << > > > si_sampler_and_image_descriptors_idx(shader); > > > > > > - radeon_add_to_gfx_buffer_list_c > > > heck_mem(sctx, > > > - > > > buffer, RADEON_USAGE_READ, > > > - > > > RADEON_PRIO_SAMPLER_BUFFER, > > > - > > > true); > > > + radeon_add_to_gfx_buffer_list_c > > > heck_mem( > > > + sctx, > > > si_resource(buffer), > > > + RADEON_USAGE_READ, > > > + RADEON_PRIO_SAMPLER_BUF > > > FER, true); > > > } > > > } > > > } > > > } > > > > > > /* Shader images */ > > > - if (buffer->bind_history & PIPE_BIND_SHADER_IMAGE) { > > > + if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) { > > > for (shader = 0; shader < SI_NUM_SHADERS; ++shader) { > > > struct si_images *images = &sctx- > > > > images[shader]; > > > struct si_descriptors *descs = > > > si_sampler_and_image_descriptors(sctx, > > > shader); > > > unsigned mask = images->enabled_mask; > > > > > > while (mask) { > > > unsigned i = u_bit_scan(&mask); > > > + struct pipe_resource *buffer = images- > > > > views[i].resource; > > > > > > - if (images->views[i].resource == buf) { > > > + if (buffer && (!buf || buffer == buf)) > > > { > > > unsigned desc_slot = > > > si_get_image_slot(i); > > > > > > if (images->views[i].access & > > > PIPE_IMAGE_ACCESS_WRITE) > > > si_mark_image_range_val > > > id(&images->views[i]); > > > > > > - si_set_buf_desc_address(si_reso > > > urce(buf), > > > + si_set_buf_desc_address(si_reso > > > urce(buffer), > > > images- > > > > views[i].u.buf.offset, > > > descs- > > > > list + desc_slot * 8 + 4); > > > sctx->descriptors_dirty |= > > > 1u << > > > si_sampler_and_image_descriptors_idx(shader); > > > > > > radeon_add_to_gfx_buffer_list_c > > > heck_mem( > > > - sctx, buffer, > > > + sctx, > > > si_resource(buffer), > > > RADEON_USAGE_READWRITE, > > > RADEON_PRIO_SAMPLER_BUF > > > FER, true); > > > } > > > } > > > } > > > } > > > > > > /* Bindless texture handles */ > > > - if (buffer->texture_handle_allocated) { > > > + if (!buffer || buffer->texture_handle_allocated) { > > > struct si_descriptors *descs = &sctx- > > > > bindless_descriptors; > > > > > > util_dynarray_foreach(&sctx->resident_tex_handles, > > > struct si_texture_handle *, > > > tex_handle) { > > > struct pipe_sampler_view *view = (*tex_handle)- > > > > view; > > > unsigned desc_slot = (*tex_handle)->desc_slot; > > > + struct pipe_resource *buffer = view->texture; > > > > > > - if (view->texture == buf) { > > > - si_set_buf_desc_address(buffer, > > > + if (buffer && (!buf || buffer == buf)) { > > > + si_set_buf_desc_address(si_resource(buf > > > fer), > > > view- > > > > u.buf.offset, > > > descs->list + > > > desc_slot * 16 > > > + 4); > > > > > > (*tex_handle)->desc_dirty = true; > > > sctx->bindless_descriptors_dirty = > > > true; > > > > > > radeon_add_to_gfx_buffer_list_check_mem > > > ( > > > - sctx, buffer, > > > + sctx, si_resource(buffer), > > > RADEON_USAGE_READ, > > > RADEON_PRIO_SAMPLER_BUFFER, > > > true); > > > } > > > } > > > } > > > > > > /* Bindless image handles */ > > > - if (buffer->image_handle_allocated) { > > > + if (!buffer || buffer->image_handle_allocated) { > > > struct si_descriptors *descs = &sctx- > > > > bindless_descriptors; > > > > > > util_dynarray_foreach(&sctx->resident_img_handles, > > > struct si_image_handle *, > > > img_handle) { > > > struct pipe_image_view *view = &(*img_handle)- > > > > view; > > > unsigned desc_slot = (*img_handle)->desc_slot; > > > + struct pipe_resource *buffer = view->resource; > > > > > > - if (view->resource == buf) { > > > + if (buffer && (!buf || buffer == buf)) { > > > if (view->access & > > > PIPE_IMAGE_ACCESS_WRITE) > > > si_mark_image_range_valid(view) > > > ; > > > > > > - si_set_buf_desc_address(buffer, > > > + si_set_buf_desc_address(si_resource(buf > > > fer), > > > view- > > > > u.buf.offset, > > > descs->list + > > > desc_slot * 16 > > > + 4); > > > > > > (*img_handle)->desc_dirty = true; > > > sctx->bindless_descriptors_dirty = > > > true; > > > > > > radeon_add_to_gfx_buffer_list_check_mem > > > ( > > > - sctx, buffer, > > > + sctx, si_resource(buffer), > > > RADEON_USAGE_READWRITE, > > > RADEON_PRIO_SAMPLER_BUFFER, > > > true); > > > } > > > } > > > } > > > + > > > + if (buffer) { > > > + /* Do the same for other contexts. They will invoke > > > this function > > > + * with buffer == NULL. > > > + */ > > > + unsigned new_counter = p_atomic_inc_return(&sctx- > > > > screen->dirty_buf_counter); > > > + > > > + /* Skip the update for the current context, because we > > > have already updated > > > + * the buffer bindings. > > > + */ > > > + if (new_counter == sctx->last_dirty_buf_counter + 1) > > > + sctx->last_dirty_buf_counter = new_counter; > > > + } > > > } > > > > > > static void si_upload_bindless_descriptor(struct si_context *sctx, > > > unsigned desc_slot, > > > unsigned num_dwords) > > > { > > > struct si_descriptors *desc = &sctx->bindless_descriptors; > > > unsigned desc_slot_offset = desc_slot * 16; > > > uint32_t *data; > > > uint64_t va; > > > diff --git a/src/gallium/drivers/radeonsi/si_pipe.h > > > b/src/gallium/drivers/radeonsi/si_pipe.h > > > index d3ddb912245..949fa0755cb 100644 > > > --- a/src/gallium/drivers/radeonsi/si_pipe.h > > > +++ b/src/gallium/drivers/radeonsi/si_pipe.h > > > @@ -519,20 +519,21 @@ struct si_screen { > > > struct si_perfcounters *perfcounters; > > > > > > /* If pipe_screen wants to recompute and re-emit the > > > framebuffer, > > > * sampler, and image states of all contexts, it should > > > atomically > > > * increment this. > > > * > > > * Each context will compare this with its own last known value > > > of > > > * the counter before drawing and re-emit the states > > > accordingly. > > > */ > > > unsigned dirty_tex_counter; > > > + unsigned dirty_buf_counter; > > > > > > /* Atomically increment this counter when an existing texture's > > > * metadata is enabled or disabled in a way that requires > > > changing > > > * contexts' compressed texture binding masks. > > > */ > > > unsigned compressed_colortex_counter; > > > > > > struct { > > > /* Context flags to set so that all writes from earlier > > > jobs > > > * in the CP are seen by L2 clients. > > > @@ -845,20 +846,21 @@ struct si_context { > > > > > > bool has_graphics; > > > bool gfx_flush_in_progress:1; > > > bool gfx_last_ib_is_busy:1; > > > bool compute_is_busy:1; > > > > > > unsigned num_gfx_cs_flushes; > > > unsigned initial_gfx_cs_size; > > > unsigned gpu_reset_counter; > > > unsigned last_dirty_tex_counter; > > > + unsigned last_dirty_buf_counter; > > > unsigned last_compressed_colortex_counter; > > > unsigned last_num_draw_calls; > > > unsigned flags; /* flush flags */ > > > /* Current unaccounted memory usage. */ > > > uint64_t vram; > > > uint64_t gtt; > > > > > > /* Atoms (direct states). */ > > > union si_state_atoms atoms; > > > unsigned dirty_atoms; /* mask */ > > > diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c > > > b/src/gallium/drivers/radeonsi/si_state_draw.c > > > index 8e01e1b35e1..d9dfef0a381 100644 > > > --- a/src/gallium/drivers/radeonsi/si_state_draw.c > > > +++ b/src/gallium/drivers/radeonsi/si_state_draw.c > > > @@ -1247,21 +1247,21 @@ static void si_emit_all_states(struct > > > si_context *sctx, const struct pipe_draw_i > > > /* Emit draw states. */ > > > si_emit_vs_state(sctx, info); > > > si_emit_draw_registers(sctx, info, num_patches); > > > } > > > > > > static void si_draw_vbo(struct pipe_context *ctx, const struct > > > pipe_draw_info *info) > > > { > > > struct si_context *sctx = (struct si_context *)ctx; > > > struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; > > > struct pipe_resource *indexbuf = info->index.resource; > > > - unsigned dirty_tex_counter; > > > + unsigned dirty_tex_counter, dirty_buf_counter; > > > enum pipe_prim_type rast_prim; > > > unsigned index_size = info->index_size; > > > unsigned index_offset = info->indirect ? info->start * > > > index_size : 0; > > > > > > if (likely(!info->indirect)) { > > > /* SI-CI treat instance_count==0 as instance_count==1. > > > There is > > > * no workaround for indirect draws, but we can at > > > least skip > > > * direct draws. > > > */ > > > if (unlikely(!info->instance_count)) > > > @@ -1285,20 +1285,27 @@ static void si_draw_vbo(struct pipe_context > > > *ctx, const struct pipe_draw_info *i > > > dirty_tex_counter = p_atomic_read(&sctx->screen- > > > > dirty_tex_counter); > > > if (unlikely(dirty_tex_counter != sctx- > > > > last_dirty_tex_counter)) { > > > sctx->last_dirty_tex_counter = dirty_tex_counter; > > > sctx->framebuffer.dirty_cbufs |= > > > ((1 << sctx->framebuffer.state.nr_cbufs) - 1); > > > sctx->framebuffer.dirty_zsbuf = true; > > > si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer); > > > si_update_all_texture_descriptors(sctx); > > > } > > > > > > + dirty_buf_counter = p_atomic_read(&sctx->screen- > > > > dirty_buf_counter); > > > + if (unlikely(dirty_buf_counter != sctx- > > > > last_dirty_buf_counter)) { > > > + sctx->last_dirty_buf_counter = dirty_buf_counter; > > > + /* Rebind all buffers unconditionally. */ > > > + si_rebind_buffer(sctx, NULL); > > > + } > > > + > > > si_decompress_textures(sctx, u_bit_consecutive(0, > > > SI_NUM_GRAPHICS_SHADERS)); > > > > > > /* Set the rasterization primitive type. > > > * > > > * This must be done after si_decompress_textures, which can > > > call > > > * draw_vbo recursively, and before si_update_shaders, which > > > uses > > > * current_rast_prim for this draw_vbo call. */ > > > if (sctx->gs_shader.cso) > > > rast_prim = sctx->gs_shader.cso->gs_output_prim; > > > else if (sctx->tes_shader.cso) { > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev