This commit is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 5/5/19 7:26 PM, Alyssa Rosenzweig wrote: > This represents a float vec4 constant color, as passed to glBlendColor. > While the existing 4 shader sysvals are retained to minimize code churn, > a single vectorized intrinsic is required for efficient blending on > vector architectures. (This may also apply to archictectures like > Bifrost where ALU is scalar but load/store is vector; it largely depends > on how blending is implemented per-driver.) > > Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io> > Cc: Eric Anholt <e...@anholt.net> > Cc: Kenneth Graunke <kenn...@whitecape.org> > --- > src/compiler/nir/nir_intrinsics.py | 5 ++++- > 1 file changed, 4 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/nir/nir_intrinsics.py > b/src/compiler/nir/nir_intrinsics.py > index 3a0470c2ca1..df459a3cdec 100644 > --- a/src/compiler/nir/nir_intrinsics.py > +++ b/src/compiler/nir/nir_intrinsics.py > @@ -568,11 +568,14 @@ system_value("viewport_z_offset", 1) > system_value("viewport_scale", 3) > system_value("viewport_offset", 3) > > -# Blend constant color values. Float values are clamped.# > +# Blend constant color values. Float values are clamped. Vectored versions > are > +# provided as well for driver convenience > + > system_value("blend_const_color_r_float", 1) > system_value("blend_const_color_g_float", 1) > system_value("blend_const_color_b_float", 1) > system_value("blend_const_color_a_float", 1) > +system_value("blend_const_color_rgba", 4) > system_value("blend_const_color_rgba8888_unorm", 1) > system_value("blend_const_color_aaaa8888_unorm", 1) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev