Hi Brian, This looks good to me.
Marek On Thu, May 24, 2012 at 7:41 PM, Brian Paul <bri...@vmware.com> wrote: > --- > src/gallium/docs/source/cso/rasterizer.rst | 9 +++++++++ > src/gallium/docs/source/screen.rst | 12 +++++++++--- > 2 files changed, 18 insertions(+), 3 deletions(-) > > diff --git a/src/gallium/docs/source/cso/rasterizer.rst > b/src/gallium/docs/source/cso/rasterizer.rst > index 150e6df..f4e24f0 100644 > --- a/src/gallium/docs/source/cso/rasterizer.rst > +++ b/src/gallium/docs/source/cso/rasterizer.rst > @@ -20,6 +20,11 @@ OpenGL: glClampColor(GL_CLAMP_VERTEX_COLOR) in GL 3.0 or > GL_ARB_color_buffer_flo > > D3D11: seems always disabled > > +Note the PIPE_CAP_VERTEX_COLOR_CLAMPED query indicates whether or not the > +driver supports this control. If it's not supported, the state tracker may > +have to insert extra clamping code. > + > + > clamp_fragment_color > ^^^^^^^^^^^^^^^^^^^^ > > @@ -30,6 +35,10 @@ OpenGL: glClampColor(GL_CLAMP_FRAGMENT_COLOR) in GL 3.0 or > ARB_color_buffer_floa > > D3D11: seems always disabled > > +Note the PIPE_CAP_FRAGMENT_COLOR_CLAMPED query indicates whether or not the > +driver supports this control. If it's not supported, the state tracker may > +have to insert extra clamping code. > + > > Shading > ------- > diff --git a/src/gallium/docs/source/screen.rst > b/src/gallium/docs/source/screen.rst > index 2bddf1b..17adf4d 100644 > --- a/src/gallium/docs/source/screen.rst > +++ b/src/gallium/docs/source/screen.rst > @@ -83,17 +83,23 @@ The integer capabilities: > * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports > per-instance vertex attribs. > * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is > - supported. > + supported. That is, is the pipe_rasterizer_state::clamp_fragment_color > + flag supported by the driver? If not, the state tracker will insert > + clamping code into the fragment shaders when needed. > + > * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats > are > supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp. > * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of > outputting unclamped vertex colors from a vertex shader. If unsupported, > the vertex colors are always clamped. This is the default for DX9 hardware. > * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of > - clamping vertex colors when they come out of a vertex shader. If > unsupported, > + clamping vertex colors when they come out of a vertex shader, as specified > + by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported, > the vertex colors are never clamped. This is the default for DX10 hardware. > If both clamped and unclamped CAPs are supported, the clamping can be > - controlled through pipe_rasterizer_state. > + controlled through pipe_rasterizer_state. If the driver cannot do vertex > + color clamping, the state tracker may insert clamping code into the vertex > + shader. > * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features > equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130. > * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads > adhere to > -- > 1.7.3.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev