For the series: Reviewed-by: Roland Scheidegger <srol...@vmware.com>
Am 04.05.19 um 18:07 schrieb Brian Paul: > Remove stray const qualifier. > s/unsigned/enum tgsi_semantic/ > --- > src/gallium/auxiliary/util/u_format_zs.h | 2 +- > src/gallium/auxiliary/util/u_simple_shaders.c | 4 ++-- > 2 files changed, 3 insertions(+), 3 deletions(-) > > diff --git a/src/gallium/auxiliary/util/u_format_zs.h > b/src/gallium/auxiliary/util/u_format_zs.h > index 160919d..bed3c51 100644 > --- a/src/gallium/auxiliary/util/u_format_zs.h > +++ b/src/gallium/auxiliary/util/u_format_zs.h > @@ -113,7 +113,7 @@ void > util_format_z24_unorm_s8_uint_pack_s_8uint(uint8_t *dst_row, unsigned > dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, > unsigned height); > > void > -util_format_z24_unorm_s8_uint_pack_separate(uint8_t *dst_row, unsigned > dst_stride, const uint32_t *z_src_row, unsigned z_src_stride, const uint8_t > *s_src_row, unsigned s_src_stride, const unsigned width, unsigned height); > +util_format_z24_unorm_s8_uint_pack_separate(uint8_t *dst_row, unsigned > dst_stride, const uint32_t *z_src_row, unsigned z_src_stride, const uint8_t > *s_src_row, unsigned s_src_stride, unsigned width, unsigned height); > > void > util_format_s8_uint_z24_unorm_unpack_z_float(float *dst_row, unsigned > dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, > unsigned height); > diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c > b/src/gallium/auxiliary/util/u_simple_shaders.c > index 4046ab1..d62a655 100644 > --- a/src/gallium/auxiliary/util/u_simple_shaders.c > +++ b/src/gallium/auxiliary/util/u_simple_shaders.c > @@ -117,8 +117,8 @@ util_make_vertex_passthrough_shader_with_so(struct > pipe_context *pipe, > > void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe) > { > - const unsigned semantic_names[] = {TGSI_SEMANTIC_POSITION, > - TGSI_SEMANTIC_GENERIC}; > + const enum tgsi_semantic semantic_names[] = {TGSI_SEMANTIC_POSITION, > + TGSI_SEMANTIC_GENERIC}; > const unsigned semantic_indices[] = {0, 0}; > > return util_make_vertex_passthrough_shader_with_so(pipe, 2, > semantic_names, > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev