From: Nicolai Hähnle <nicolai.haeh...@amd.com>

This will make it easier to use LDS for other purposes in geometry
shaders in the future.

The lifetime of the esgs_ring variable is as follows:
- declared as [0 x i32] while compiling shader parts or monolithic shaders
- just before uploading, gfx9_get_gs_info computes (among other things)
  the final ESGS ring size (this depends on both the ES and the GS shader)
- during upload, the "esgs_ring" symbol is given to ac_rtld as a shared
  LDS symbol, which will lead to correctly laying out the LDS including
  other LDS objects that may be defined in the future
- si_shader_gs uses shader->config.lds_size as the LDS size

This change depends on the LLVM changes for emitting LDS symbols into
the ELF file.
---
 src/gallium/drivers/radeonsi/si_shader.c      | 82 +++++++++++++++----
 src/gallium/drivers/radeonsi/si_shader.h      | 19 +++++
 .../drivers/radeonsi/si_state_shaders.c       | 29 ++-----
 3 files changed, 94 insertions(+), 36 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index 6968038d4d0..f95a96f2458 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1527,23 +1527,36 @@ LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi 
*abi,
                        break;
                case 2:
                        vtx_offset = si_unpack_param(ctx, 
ctx->param_gs_vtx45_offset,
                                                  index % 2 ? 16 : 0, 16);
                        break;
                default:
                        assert(0);
                        return NULL;
                }
 
+               unsigned offset = param * 4 + swizzle;
                vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
-                                         LLVMConstInt(ctx->i32, param * 4, 0), 
"");
-               return lds_load(bld_base, type, swizzle, vtx_offset);
+                                         LLVMConstInt(ctx->i32, offset, 
false), "");
+
+               LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, 
vtx_offset);
+               LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
+               if (llvm_type_is_64bit(ctx, type)) {
+                       ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
+                                          &ctx->ac.i32_1, 1, "");
+                       LLVMValueRef values[2] = {
+                               value,
+                               LLVMBuildLoad(ctx->ac.builder, ptr, "")
+                       };
+                       value = ac_build_gather_values(&ctx->ac, values, 2);
+               }
+               return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
        }
 
        /* GFX6: input load from the ESGS ring in memory. */
        if (swizzle == ~0) {
                LLVMValueRef values[TGSI_NUM_CHANNELS];
                unsigned chan;
                for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
                        values[chan] = si_llvm_load_input_gs(abi, input_index, 
vtx_offset_param,
                                                             type, chan);
                }
@@ -3424,21 +3437,23 @@ static void si_llvm_emit_es_epilogue(struct 
ac_shader_abi *abi,
 
                for (chan = 0; chan < 4; chan++) {
                        if (!(info->output_usagemask[i] & (1 << chan)))
                                continue;
 
                        LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, 
addrs[4 * i + chan], "");
                        out_val = ac_to_integer(&ctx->ac, out_val);
 
                        /* GFX9 has the ESGS ring in LDS. */
                        if (ctx->screen->info.chip_class >= GFX9) {
-                               lds_store(ctx, param * 4 + chan, lds_base, 
out_val);
+                               LLVMValueRef idx = LLVMConstInt(ctx->i32, param 
* 4 + chan, false);
+                               idx = LLVMBuildAdd(ctx->ac.builder, lds_base, 
idx, "");
+                               ac_build_indexed_store(&ctx->ac, 
ctx->esgs_ring, idx, out_val);
                                continue;
                        }
 
                        ac_build_buffer_store_dword(&ctx->ac,
                                                    ctx->esgs_ring,
                                                    out_val, 1, NULL, soffset,
                                                    (4 * param + chan) * 4,
                                                    1, 1, true, true);
                }
        }
@@ -4828,47 +4843,62 @@ static void create_function(struct si_shader_context 
*ctx)
 
        for (i = 0; i < fninfo.num_sgpr_params; ++i)
                shader->info.num_input_sgprs += 
ac_get_type_size(fninfo.types[i]) / 4;
 
        for (; i < fninfo.num_params; ++i)
                shader->info.num_input_vgprs += 
ac_get_type_size(fninfo.types[i]) / 4;
 
        assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
        shader->info.num_input_vgprs -= num_prolog_vgprs;
 
-       if (shader->key.as_ls ||
-           ctx->type == PIPE_SHADER_TESS_CTRL ||
-           /* GFX9 has the ESGS ring buffer in LDS. */
-           type == SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY)
+       if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL)
                ac_declare_lds_as_pointer(&ctx->ac);
 }
 
 /**
  * Load ESGS and GSVS ring buffer resource descriptors and save the variables
  * for later use.
  */
 static void preload_ring_buffers(struct si_shader_context *ctx)
 {
        LLVMBuilderRef builder = ctx->ac.builder;
 
        LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
                                            ctx->param_rw_buffers);
 
-       if (ctx->screen->info.chip_class <= VI &&
-           (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)) {
-               unsigned ring =
-                       ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
-                                                            : SI_ES_RING_ESGS;
-               LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
+       if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) {
+               if (ctx->screen->info.chip_class <= VI) {
+                       unsigned ring =
+                               ctx->type == PIPE_SHADER_GEOMETRY ? 
SI_GS_RING_ESGS
+                                                                 : 
SI_ES_RING_ESGS;
+                       LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
 
-               ctx->esgs_ring =
-                       ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
+                       ctx->esgs_ring =
+                               ac_build_load_to_sgpr(&ctx->ac, buf_ptr, 
offset);
+               } else {
+                       if (USE_LDS_SYMBOLS && HAVE_LLVM >= 0x0900) {
+                               /* Declare the ESGS ring as an explicit LDS 
symbol.
+                                * For monolithic shaders, we declare the ring 
only once.
+                                *
+                                * We declare it with 64KB alignment as a hint 
that the
+                                * pointer value will always be 0.
+                                */
+                               ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
+                                       ctx->ac.module, LLVMArrayType(ctx->i32, 
0),
+                                       "esgs_ring",
+                                       AC_ADDR_SPACE_LDS);
+                               LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
+                       } else {
+                               ac_declare_lds_as_pointer(&ctx->ac);
+                               ctx->esgs_ring = ctx->ac.lds;
+                       }
+               }
        }
 
        if (ctx->shader->is_gs_copy_shader) {
                LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
 
                ctx->gsvs_ring[0] =
                        ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
        } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
                const struct si_shader_selector *sel = ctx->shader->selector;
                LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
@@ -4972,44 +5002,61 @@ static void si_llvm_emit_polygon_stipple(struct 
si_shader_context *ctx,
 }
 
 /* For the UMR disassembler. */
 #define DEBUGGER_END_OF_CODE_MARKER    0xbf9f0000 /* invalid instruction */
 #define DEBUGGER_NUM_MARKERS           5
 
 static bool si_shader_binary_open(struct si_screen *screen,
                                  struct si_shader *shader,
                                  struct ac_rtld_binary *rtld)
 {
+       const struct si_shader_selector *sel = shader->selector;
        const char *part_elfs[5];
        uint64_t part_sizes[5];
        unsigned num_parts = 0;
 
 #define add_part(shader_or_part) \
        if (shader_or_part) { \
                part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
                part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
                num_parts++; \
        }
 
        add_part(shader->prolog);
        add_part(shader->previous_stage);
        add_part(shader->prolog2);
        add_part(shader);
        add_part(shader->epilog);
 
 #undef add_part
 
+       struct ac_rtld_symbol lds_symbols[1];
+       unsigned num_lds_symbols = 0;
+
+       if (sel && screen->info.chip_class >= GFX9 &&
+           sel->type == PIPE_SHADER_GEOMETRY && !shader->is_gs_copy_shader) {
+               /* We add this symbol even on LLVM <= 8 to ensure that
+                * shader->config.lds_size is set correctly below.
+                */
+               struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+               sym->name = "esgs_ring";
+               sym->size = shader->gs_info.esgs_ring_size;
+               sym->align = 64 * 1024;
+       }
+
        bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
                        .info = &screen->info,
                        .num_parts = num_parts,
                        .elf_ptrs = part_elfs,
-                       .elf_sizes = part_sizes });
+                       .elf_sizes = part_sizes,
+                       .num_shared_lds_symbols = num_lds_symbols,
+                       .shared_lds_symbols = lds_symbols });
 
        if (rtld->lds_size > 0) {
                unsigned alloc_granularity = screen->info.chip_class >= CIK ? 
512 : 256;
                shader->config.lds_size =
                        align(rtld->lds_size, alloc_granularity) / 
alloc_granularity;
        }
 
        return ok;
 }
 
@@ -7899,20 +7946,23 @@ bool si_shader_create(struct si_screen *sscreen, struct 
ac_llvm_compiler *compil
                }
                if (shader->epilog) {
                        shader->config.num_sgprs = 
MAX2(shader->config.num_sgprs,
                                                        
shader->epilog->config.num_sgprs);
                        shader->config.num_vgprs = 
MAX2(shader->config.num_vgprs,
                                                        
shader->epilog->config.num_vgprs);
                }
                si_calculate_max_simd_waves(shader);
        }
 
+       if (sscreen->info.chip_class >= GFX9 && sel->type == 
PIPE_SHADER_GEOMETRY)
+               gfx9_get_gs_info(shader->previous_stage_sel, sel, 
&shader->gs_info);
+
        si_fix_resource_usage(sscreen, shader);
        si_shader_dump(sscreen, shader, debug, sel->info.processor,
                       stderr, true);
 
        /* Upload. */
        if (!si_shader_binary_upload(sscreen, shader, 0)) {
                fprintf(stderr, "LLVM failed to upload shader\n");
                return false;
        }
 
diff --git a/src/gallium/drivers/radeonsi/si_shader.h 
b/src/gallium/drivers/radeonsi/si_shader.h
index 0d018cef2d2..84966f92eb5 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -136,20 +136,24 @@
 #include "tgsi/tgsi_scan.h"
 #include "util/u_inlines.h"
 #include "util/u_queue.h"
 
 #include "ac_binary.h"
 #include "ac_llvm_build.h"
 #include "ac_llvm_util.h"
 
 #include <stdio.h>
 
+// Use LDS symbols when supported by LLVM. Can be disabled for testing the old
+// path on newer LLVM for now. Should be removed in the long term.
+#define USE_LDS_SYMBOLS (true)
+
 struct nir_shader;
 struct si_shader;
 struct si_context;
 
 #define SI_MAX_ATTRIBS         16
 #define SI_MAX_VS_OUTPUTS      40
 
 /* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an
  * index smaller than this.
  */
@@ -571,20 +575,28 @@ struct si_shader_info {
        ubyte                   nr_param_exports;
 };
 
 struct si_shader_binary {
        const char *elf_buffer;
        uint64_t elf_size;
 
        char *llvm_ir_string;
 };
 
+struct gfx9_gs_info {
+       unsigned es_verts_per_subgroup;
+       unsigned gs_prims_per_subgroup;
+       unsigned gs_inst_prims_in_subgroup;
+       unsigned max_prims_per_subgroup;
+       unsigned esgs_ring_size; /* in bytes */
+};
+
 struct si_shader {
        struct si_compiler_ctx_state    compiler_ctx_state;
 
        struct si_shader_selector       *selector;
        struct si_shader_selector       *previous_stage_sel; /* for refcounting 
*/
        struct si_shader                *next_variant;
 
        struct si_shader_part           *prolog;
        struct si_shader                *previous_stage; /* for GFX9 */
        struct si_shader_part           *prolog2;
@@ -607,20 +619,22 @@ struct si_shader {
        struct si_shader_info           info;
        unsigned                        private_mem_vgprs;
        unsigned                        max_simd_waves;
 
        /* Shader key + LLVM IR + disassembly + statistics.
         * Generated for debug contexts only.
         */
        char                            *shader_log;
        size_t                          shader_log_size;
 
+       struct gfx9_gs_info gs_info;
+
        /* For save precompute context registers values. */
        union {
                struct {
                        unsigned        vgt_gsvs_ring_offset_1;
                        unsigned        vgt_gsvs_ring_offset_2;
                        unsigned        vgt_gsvs_ring_offset_3;
                        unsigned        vgt_gs_out_prim_type;
                        unsigned        vgt_gsvs_ring_itemsize;
                        unsigned        vgt_gs_max_vert_out;
                        unsigned        vgt_gs_vert_itemsize;
@@ -695,20 +709,25 @@ void si_multiwave_lds_size_workaround(struct si_screen 
*sscreen,
 const char *si_get_shader_name(const struct si_shader *shader, unsigned 
processor);
 void si_shader_binary_clean(struct si_shader_binary *binary);
 
 /* si_shader_nir.c */
 void si_nir_scan_shader(const struct nir_shader *nir,
                        struct tgsi_shader_info *info);
 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
                           struct tgsi_tessctrl_info *out);
 void si_lower_nir(struct si_shader_selector *sel);
 
+/* si_state_shaders.c */
+void gfx9_get_gs_info(struct si_shader_selector *es,
+                     struct si_shader_selector *gs,
+                     struct gfx9_gs_info *out);
+
 /* Inline helpers. */
 
 /* Return the pointer to the main shader part's pointer. */
 static inline struct si_shader **
 si_get_main_shader_part(struct si_shader_selector *sel,
                        struct si_shader_key *key)
 {
        if (key->as_ls)
                return &sel->main_shader_part_ls;
        if (key->as_es)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index aec818c23a7..4db6b069a38 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -639,31 +639,23 @@ static unsigned si_conv_prim_to_gs_out(unsigned mode)
                [PIPE_PRIM_LINE_STRIP_ADJACENCY]        = 
V_028A6C_OUTPRIM_TYPE_LINESTRIP,
                [PIPE_PRIM_TRIANGLES_ADJACENCY]         = 
V_028A6C_OUTPRIM_TYPE_TRISTRIP,
                [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY]    = 
V_028A6C_OUTPRIM_TYPE_TRISTRIP,
                [PIPE_PRIM_PATCHES]                     = 
V_028A6C_OUTPRIM_TYPE_POINTLIST,
        };
        assert(mode < ARRAY_SIZE(prim_conv));
 
        return prim_conv[mode];
 }
 
-struct gfx9_gs_info {
-       unsigned es_verts_per_subgroup;
-       unsigned gs_prims_per_subgroup;
-       unsigned gs_inst_prims_in_subgroup;
-       unsigned max_prims_per_subgroup;
-       unsigned lds_size;
-};
-
-static void gfx9_get_gs_info(struct si_shader_selector *es,
-                                  struct si_shader_selector *gs,
-                                  struct gfx9_gs_info *out)
+void gfx9_get_gs_info(struct si_shader_selector *es,
+                     struct si_shader_selector *gs,
+                     struct gfx9_gs_info *out)
 {
        unsigned gs_num_invocations = MAX2(gs->gs_num_invocations, 1);
        unsigned input_prim = gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
        bool uses_adjacency = input_prim >= PIPE_PRIM_LINES_ADJACENCY &&
                              input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
 
        /* All these are in dwords: */
        /* We can't allow using the whole LDS, because GS waves compete with
         * other shader stages for LDS space. */
        const unsigned max_lds_size = 8 * 1024;
@@ -740,21 +732,21 @@ static void gfx9_get_gs_info(struct si_shader_selector 
*es,
         * unique (e.g. not reused) we need to make sure there is enough LDS
         * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
         */
        es_verts -= min_es_verts - 1;
 
        out->es_verts_per_subgroup = es_verts;
        out->gs_prims_per_subgroup = gs_prims;
        out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
        out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup *
                                      gs->gs_max_out_vertices;
-       out->lds_size = align(esgs_lds_size, 128) / 128;
+       out->esgs_ring_size = 4 * esgs_lds_size;
 
        assert(out->max_prims_per_subgroup <= max_out_prims);
 }
 
 static void si_emit_shader_gs(struct si_context *sctx)
 {
        struct si_shader *shader = sctx->queued.named.gs->shader;
        unsigned initial_cdw = sctx->gfx_cs->current.cdw;
 
        if (!shader)
@@ -869,21 +861,20 @@ static void si_shader_gs(struct si_screen *sscreen, 
struct si_shader *shader)
        shader->ctx_reg.gs.vgt_gs_instance_cnt = 
S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
                                                 
S_028B90_ENABLE(gs_num_invocations > 0);
 
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, 
RADEON_PRIO_SHADER_BINARY);
 
        if (sscreen->info.chip_class >= GFX9) {
                unsigned input_prim = 
sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
                unsigned es_type = shader->key.part.gs.es->type;
                unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
-               struct gfx9_gs_info gs_info;
 
                if (es_type == PIPE_SHADER_VERTEX)
                        /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
                        es_vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0;
                else if (es_type == PIPE_SHADER_TESS_EVAL)
                        es_vgpr_comp_cnt = 
shader->key.part.gs.es->info.uses_primid ? 3 : 2;
                else
                        unreachable("invalid shader selector type");
 
                /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
@@ -897,45 +888,43 @@ static void si_shader_gs(struct si_screen *sscreen, 
struct si_shader *shader)
                        gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
                else
                        gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
 
                unsigned num_user_sgprs;
                if (es_type == PIPE_SHADER_VERTEX)
                        num_user_sgprs = 
si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR);
                else
                        num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
 
-               gfx9_get_gs_info(shader->key.part.gs.es, sel, &gs_info);
-
                si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
                si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES, 
S_00B214_MEM_BASE(va >> 40));
 
                si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
                               S_00B228_VGPRS((shader->config.num_vgprs - 1) / 
4) |
                               S_00B228_SGPRS((shader->config.num_sgprs - 1) / 
8) |
                               S_00B228_DX10_CLAMP(1) |
                               S_00B228_FLOAT_MODE(shader->config.float_mode) |
                               S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt));
                si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
                               S_00B22C_USER_SGPR(num_user_sgprs) |
                               S_00B22C_USER_SGPR_MSB(num_user_sgprs >> 5) |
                               S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
                               S_00B22C_OC_LDS_EN(es_type == 
PIPE_SHADER_TESS_EVAL) |
-                              S_00B22C_LDS_SIZE(gs_info.lds_size) |
+                              S_00B22C_LDS_SIZE(shader->config.lds_size) |
                               
S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
 
                shader->ctx_reg.gs.vgt_gs_onchip_cntl =
-                       
S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) |
-                       
S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) |
-                       
S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup);
+                       
S_028A44_ES_VERTS_PER_SUBGRP(shader->gs_info.es_verts_per_subgroup) |
+                       
S_028A44_GS_PRIMS_PER_SUBGRP(shader->gs_info.gs_prims_per_subgroup) |
+                       
S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader->gs_info.gs_inst_prims_in_subgroup);
                shader->ctx_reg.gs.vgt_gs_max_prims_per_subgroup =
-                       
S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup);
+                       
S_028A94_MAX_PRIMS_PER_SUBGROUP(shader->gs_info.max_prims_per_subgroup);
                shader->ctx_reg.gs.vgt_esgs_ring_itemsize =
                        shader->key.part.gs.es->esgs_itemsize / 4;
 
                if (es_type == PIPE_SHADER_TESS_EVAL)
                        si_set_tesseval_regs(sscreen, shader->key.part.gs.es, 
pm4);
 
                polaris_set_vgt_vertex_reuse(sscreen, shader->key.part.gs.es,
                                             NULL, pm4);
        } else {
                si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
-- 
2.20.1

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