Why can we not use tbuffer loads? Marek
On Thu, Apr 25, 2019 at 7:18 AM Nicolai Hähnle <nhaeh...@gmail.com> wrote: > Hi all, > > the following patches contain code to implement all vertex fetches > using plain, non-format loads plus explicit shader arithmetic for > format conversion. > > This allows us to remove the software workaround for unaligned vertex > buffers on SI, because we can just load individual bytes on the GPU. > CI+ will still use short/dword loads even in the unaligned case. > > The format conversion code was tested by running with > radeonsi_vs_fetch_always_opencode=true on both Verde and Vega. > > Please review! > > Thanks, > Nicolai > -- > src/amd/common/ac_llvm_build.c | 313 +++++++++++++++++ > src/amd/common/ac_llvm_build.h | 30 ++ > .../drivers/radeonsi/si_debug_options.h | 1 + > src/gallium/drivers/radeonsi/si_get.c | 2 +- > src/gallium/drivers/radeonsi/si_pipe.h | 1 + > src/gallium/drivers/radeonsi/si_shader.c | 249 +++++-------- > src/gallium/drivers/radeonsi/si_shader.h | 46 +-- > src/gallium/drivers/radeonsi/si_state.c | 233 +++++++----- > src/gallium/drivers/radeonsi/si_state.h | 19 + > .../drivers/radeonsi/si_state_shaders.c | 37 +- > 10 files changed, 645 insertions(+), 286 deletions(-) > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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