On 05/23/2012 07:45 AM, Paul Berry wrote:
On 22 May 2012 13:02, Eric Anholt <e...@anholt.net
<mailto:e...@anholt.net>> wrote:

    On Fri, 11 May 2012 11:03:50 -0700, Paul Berry
    <stereotype...@gmail.com <mailto:stereotype...@gmail.com>> wrote:
     > When executing a blorp operation on Gen7 that does not need a WM
     > program (i.e. a HiZ operation), we use 32-pixel dispatch mode because
     > it's faster.  However, when executing a blorp operation that does
    need
     > a WM program, we need to use 16-pixel dispatch, because blorp WM
     > programs are compiled assuming 16-pixel dispatch.

    I didn't think dispatch mode means anything unless you're actually
    dispatching a thread (though I could see how having no dispatch mode set
    might anger things).  Basically, I'm thinking just always set 16, unless
    there is some efficiency reason I don't know of.


I don't honestly know.  Chad, I inherited the 32-pixel dispatch from
your HiZ code, and assumed you did it on purpose because it was faster.
But I didn't actually do any tests.  Do you have any thoughts about this?

I recall Chad saying that not setting thread dispatch broke horribly, so since he had enable thread dispatch, he picked the widest mode.
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