Am Freitag, den 26.04.2019, 08:24 +0200 schrieb Christian Gmeiner: > Am Fr., 12. Apr. 2019 um 19:38 Uhr schrieb Lucas Stach > <l.st...@pengutronix.de>: > > > > This adds a blit path using the 2D GPU for a linear YUV to tiled RGB > > blit. This allows to implement importing of planar YUV textures with > > a single copy. > > > > > > Signed-off-by: Lucas Stach <l.st...@pengutronix.de> > > --- [...] > > + > > + switch (blit_info->src.format) { > > + case PIPE_FORMAT_NV12: > > + src_format = DE_FORMAT_NV12; > > + break; > > + case PIPE_FORMAT_YUYV: > > + src_format = DE_FORMAT_YUY2; > > + break; > > Do you need to support YUVU in your utlra fast video-path with > glReadPixels(..)?
Yes, as this is the output format of the VDOA. Using the VPU together with the VDOA is the highest performing video decode path on i.MX6. Regards, Lucas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev