Hello; On 05/23/2012 05:53 PM, Brian Paul wrote: > On 05/23/2012 12:33 AM, Tapani Pälli wrote: >> color material state gets reseted when vertices are flushed, >> update state after flush. this change is written against piglit >> test 'colormaterial-query'. >> >> Signed-off-by: Tapani Pälli<tapani.pa...@intel.com> >> --- >> src/mesa/main/light.c | 4 ++++ >> 1 files changed, 4 insertions(+), 0 deletions(-) >> >> diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c >> index 38ec1b6..7b7d72c 100644 >> --- a/src/mesa/main/light.c >> +++ b/src/mesa/main/light.c >> @@ -761,6 +761,10 @@ _mesa_GetMaterialfv( GLenum face, GLenum pname, >> GLfloat *params ) >> >> FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex >> buffer */ >> >> + /* flush vertices resets state, update color material */ >> + if(ctx->Light.ColorMaterialEnabled) >> + >> _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); >> + >> if (face==GL_FRONT) { >> f = 0; >> } > > I tried your new piglit test with Mesa/master as of today and the test > passes. > > It looks like this commit from May 8 fixed the problem: > > commit 1bc16bf98a1b5a4cca0c0ae2a80ba7982c6e4651 > Author: Brian Paul <bri...@vmware.com> > Date: Tue May 8 11:41:03 2012 -0600 > > mesa: fix glMaterial / dlist bug > > > Can you test Mesa/master without your patch and see what happens?
Yep, it seems the bug is fixed in master, thanks. Now I know what to do as first step with my next bug on then list :) > -Brian -- // Tapani
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