ping On Tue, Apr 9, 2019 at 10:03 PM Marek Olšák <mar...@gmail.com> wrote:
> From: Marek Olšák <marek.ol...@amd.com> > > --- > src/compiler/nir/nir.h | 8 +++++ > src/compiler/nir/nir_opt_intrinsics.c | 40 +++++++++++++++++++++-- > src/gallium/drivers/radeonsi/si_get.c | 1 + > src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 + > 4 files changed, 48 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 09950bf3398..d3874705235 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2283,20 +2283,28 @@ typedef struct nir_shader_compiler_options { > * > * This depends on some possibly hw implementation details, which may > * not be true for all hw. In particular that the FS is only executed > * for covered samples or for helper invocations. So, do not blindly > * enable this option. > * > * Note: See also issue #22 in ARB_shader_image_load_store > */ > bool lower_helper_invocation; > > + /** > + * Convert gl_SampleMaskIn to gl_HelperInvocation as follows: > + * > + * gl_SampleMaskIn == 0 ---> gl_HelperInvocation > + * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation > + */ > + bool optimize_sample_mask_in; > + > bool lower_cs_local_index_from_id; > bool lower_cs_local_id_from_index; > > bool lower_device_index_to_zero; > > /* Set if nir_lower_wpos_ytransform() should also invert > gl_PointCoord. */ > bool lower_wpos_pntc; > > bool lower_hadd; > bool lower_add_sat; > diff --git a/src/compiler/nir/nir_opt_intrinsics.c > b/src/compiler/nir/nir_opt_intrinsics.c > index 7b054faa204..2f9e4e466c9 100644 > --- a/src/compiler/nir/nir_opt_intrinsics.c > +++ b/src/compiler/nir/nir_opt_intrinsics.c > @@ -22,21 +22,22 @@ > */ > > #include "nir.h" > #include "nir_builder.h" > > /** > * \file nir_opt_intrinsics.c > */ > > static bool > -opt_intrinsics_impl(nir_function_impl *impl) > +opt_intrinsics_impl(nir_function_impl *impl, > + const struct nir_shader_compiler_options *options) > { > nir_builder b; > nir_builder_init(&b, impl); > bool progress = false; > > nir_foreach_block(block, impl) { > nir_foreach_instr_safe(instr, block) { > if (instr->type != nir_instr_type_intrinsic) > continue; > > @@ -48,20 +49,55 @@ opt_intrinsics_impl(nir_function_impl *impl) > case nir_intrinsic_vote_any: > case nir_intrinsic_vote_all: > if (nir_src_is_const(intrin->src[0])) > replacement = nir_ssa_for_src(&b, intrin->src[0], 1); > break; > case nir_intrinsic_vote_feq: > case nir_intrinsic_vote_ieq: > if (nir_src_is_const(intrin->src[0])) > replacement = nir_imm_true(&b); > break; > + case nir_intrinsic_load_sample_mask_in: > + /* Transform: > + * gl_SampleMaskIn == 0 ---> gl_HelperInvocation > + * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation > + */ > + if (!options->optimize_sample_mask_in) > + continue; > + > + nir_foreach_use_safe(use_src, &intrin->dest.ssa) { > + if (use_src->parent_instr->type == nir_instr_type_alu) { > + nir_alu_instr *alu = > nir_instr_as_alu(use_src->parent_instr); > + > + if (alu->op == nir_op_ieq || > + alu->op == nir_op_ine) { > + /* Check for 0 in either operand. */ > + nir_const_value *const_val = > + nir_src_as_const_value(alu->src[0].src); > + if (!const_val) > + const_val = > nir_src_as_const_value(alu->src[1].src); > + if (!const_val || const_val->i32[0] != 0) > + continue; > + > + nir_ssa_def *new_expr = > nir_load_helper_invocation(&b, 1); > + > + if (alu->op == nir_op_ine32) > + new_expr = nir_inot(&b, new_expr); > + > + nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, > + nir_src_for_ssa(new_expr)); > + nir_instr_remove(&alu->instr); > + continue; > + } > + } > + } > + continue; > default: > break; > } > > if (!replacement) > continue; > > nir_ssa_def_rewrite_uses(&intrin->dest.ssa, > nir_src_for_ssa(replacement)); > nir_instr_remove(instr); > @@ -74,19 +110,19 @@ opt_intrinsics_impl(nir_function_impl *impl) > > bool > nir_opt_intrinsics(nir_shader *shader) > { > bool progress = false; > > nir_foreach_function(function, shader) { > if (!function->impl) > continue; > > - if (opt_intrinsics_impl(function->impl)) { > + if (opt_intrinsics_impl(function->impl, shader->options)) { > progress = true; > nir_metadata_preserve(function->impl, nir_metadata_block_index | > nir_metadata_dominance); > } > } > > return progress; > } > diff --git a/src/gallium/drivers/radeonsi/si_get.c > b/src/gallium/drivers/radeonsi/si_get.c > index 58b56b34d13..2142d5a33f2 100644 > --- a/src/gallium/drivers/radeonsi/si_get.c > +++ b/src/gallium/drivers/radeonsi/si_get.c > @@ -494,20 +494,21 @@ static const struct nir_shader_compiler_options > nir_options = { > .lower_pack_snorm_2x16 = true, > .lower_pack_snorm_4x8 = true, > .lower_pack_unorm_2x16 = true, > .lower_pack_unorm_4x8 = true, > .lower_unpack_snorm_2x16 = true, > .lower_unpack_snorm_4x8 = true, > .lower_unpack_unorm_2x16 = true, > .lower_unpack_unorm_4x8 = true, > .lower_extract_byte = true, > .lower_extract_word = true, > + .optimize_sample_mask_in = true, > .max_unroll_iterations = 32, > .native_integers = true, > }; > > static const void * > si_get_compiler_options(struct pipe_screen *screen, > enum pipe_shader_ir ir, > enum pipe_shader_type shader) > { > assert(ir == PIPE_SHADER_IR_NIR); > diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp > b/src/mesa/state_tracker/st_glsl_to_nir.cpp > index fb10869c9f9..8028ccf7110 100644 > --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp > @@ -497,20 +497,21 @@ st_glsl_to_nir_post_opts(struct st_context *st, > struct gl_program *prog, > /* This has to be done last. Any operation the can cause > * prog->ParameterValues to get reallocated (e.g., anything that adds a > * program constant) has to happen before creating this linkage. > */ > _mesa_associate_uniform_storage(st->ctx, shader_program, prog, true); > > st_set_prog_affected_state_flags(prog); > > NIR_PASS_V(nir, st_nir_lower_builtin); > NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true); > + NIR_PASS_V(nir, nir_opt_intrinsics); > > nir_variable_mode mask = nir_var_function_temp; > nir_remove_dead_variables(nir, mask); > > if (st->ctx->_Shader->Flags & GLSL_DUMP) { > _mesa_log("\n"); > _mesa_log("NIR IR for linked %s program %d:\n", > _mesa_shader_stage_to_string(prog->info.stage), > shader_program->Name); > nir_print_shader(nir, _mesa_get_log_file()); > -- > 2.17.1 > >
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