Add memory barrier sync for multiple launch cases, and unbind completed resources after launch.
Signed-off-by: James Zhu <james....@amd.com> --- src/gallium/auxiliary/vl/vl_compositor_cs.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c index c3afe61..a659fd2 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c @@ -292,6 +292,10 @@ cs_launch(struct vl_compositor *c, info.grid[2] = 1; ctx->launch_grid(ctx, &info); + + /* Make the result visible to all clients. */ + ctx->memory_barrier(ctx, PIPE_BARRIER_ALL); + } static inline struct u_rect @@ -389,6 +393,13 @@ draw_layers(struct vl_compositor *c, cs_launch(c, layer->cs, &(drawn.area)); + /* Unbind. */ + ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, NULL); + ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, NULL); + ctx->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, num_sampler_views, NULL); + ctx->bind_compute_state(ctx, NULL); + ctx->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0, num_sampler_views, NULL); + if (dirty) { struct u_rect drawn = calc_drawn_area(s, layer); dirty->x0 = MIN2(drawn.x0, dirty->x0); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev