The current algorithm only supports packing 32-bit types. If a shader uses both 16-bit and 32-bit varyings, we shouldn't compact them together.
Cc: Timothy Arceri <tarc...@itsqueeze.com> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/compiler/nir/nir_linking_helpers.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 146d4e4e591..482ac2881bc 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -243,6 +243,7 @@ struct assigned_comps uint8_t comps; uint8_t interp_type; uint8_t interp_loc; + uint8_t is_32bit; }; /* Packing arrays and dual slot varyings is difficult so to avoid complex @@ -308,6 +309,7 @@ get_unmoveable_components_masks(struct exec_list *var_list, comps[location + i].interp_type = get_interp_type(var, type, default_to_smooth_interp); comps[location + i].interp_loc = get_interp_loc(var); + comps[location + i].is_32bit = glsl_type_is_32bit(glsl_without_array(type)); } } } @@ -572,6 +574,14 @@ assign_remap_locations(struct varying_loc (*remap)[4], continue; } + /* We can only pack varyings with matching types, and the current + * algorithm only supports packing 32-bit. + */ + if (!assigned_comps[tmp_cursor].is_32bit) { + tmp_comp = 0; + continue; + } + while (tmp_comp < 4 && (assigned_comps[tmp_cursor].comps & (1 << tmp_comp))) { tmp_comp++; -- 2.21.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev