On Mon, 25 Mar 2019 at 21:47, Timothy Arceri <tarc...@itsqueeze.com> wrote: > > On 26/3/19 3:43 am, Emil Velikov wrote: > > Hi Timothy, > > > > On Fri, 1 Mar 2019 at 10:36, Timothy Arceri <tarc...@itsqueeze.com> wrote: > >> > >> This fixes a segfault when we try to access the array using a > >> -1 when the array wasn't allocated in the first place. > >> > >> Before 7536af670b75 we would just access a pre-allocated array > >> that was also load/stored to/from the shader cache. But now the > >> cache will no longer allocate these arrays if they are empty. > >> The change resulted in tests such as the following segfaulting > >> when run with a warm shader cache. > >> > > I was going through some extra checks for 18.3 and noticed this commit. > > > > Admittedly it does not fix 7536af670b75 although it does address a > > preexisting issue exposed by it. > > That said I suspect we'd want this for stable? > > This fixes an issue that is not part of the default path of any drivers > so I'm happy to skip back porting to stable.
Fair enough, thanks for the confirmation. -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev